What do you think about minion AI and pathfinding?

Hi there,here are some things I've noticed,and I hope to see many more from you guys.
I'm quite sure It is not hard to fix,as simple shortening of teleport distance and less of targeting delay could fix much of it.

1.Pathfinding - Sometimes it seems like they have none,getting stuck at every place imaginable
indoor maps with thin walls are completely unplayable without minion recall skill gem that is nothing but band aid for this issue,it is not really like we got space or toolbar slot for that gem in already skill spam hungry build,are the macro scripts must have now?It should be build-in feature of all summon skills with 5s cooldown on it

Basically they always stay in room next to you,refusing to teleport or walk inside your current room,trying to walk in-to wall or other solid object,if there is hole in wall (door) they will simply do nothing to go to said hole and attack,so for example if you find breach in the room that has 4door you can attack only one side still in half-assed manner

Agresivity - as we can not set "defend,attack,do nothing until attacked like in older or other games what happens is either they refuse to attack enemy around you or slightest movement cancels all theyr attacks

As example would be dodging balls at hydra boss,your minions will randomly walk around like headless chicken refusing to do any DPS,because many bosses,monsters and traps force you to move or they instant kill you,it is quite issue in harder fight where you can not just melt boss in 1second

It is kinda weird to play summoner but to be forced to be MELEE range AND do not move or your minions will do nothing

Currently using 3 Solar Guards,8Zombies and 8Skeletons

Zombies do best job at following you,sadly they are not main dps of most (if any) build
Skeletons afk at where you spawn them just looking around in funny way,not attacking

and worst offender,our main dps Spectres, would be simpler to cure cancer with wishful thinking than to force them to follow you or attack indoor

Small taste for you,my upload speed sucks,so i'd rather avoid uploading more than is needed to prove point
1.I'm close to wall,can understand why they would not teleport(no reason for them to not follow me tho
https://youtu.be/WhMoMFltib0

2.I'm quite far from wall,they are not on my screen but still won't follow or teleport
https://youtu.be/tSmerg6Ts34

3.Combat situation,they won't follow me,teleport,or attack even while they are getting damage by monsters
https://youtu.be/S0C1COyC5E4

Disclaimer: I'm not using any movement skills and my movement speed is only 12% without flask
the faster you are,the worse the issue gets as none of your minions can keep up after a while.


I have lots of fun with minion skills in outdoor location,but damn... I can not say single nice word about them indoor

I really wish they felt more like blood thirsty quick killing machines and less like little chickens that you need to babysit or they get lost 10cm away from you.

Lik,upvote,thumbs up scrubcribe and shareware
Dernière édition par Midoriisonehotlittlegirl#1669, le 14 déc. 2017 à 17:38:03
Dernier bump le 15 déc. 2017 à 07:36:15
In PoE, you're the minion. Let them lead the way and you just try to keep up.
"
Shagsbeard a écrit :
In PoE, you're the minion. Let them lead the way and you just try to keep up.

Actually that is what i do outdoor,indoor they fail to go anywhere tho,resulting in me standing at one place licking my burn wounds.
Honestly I think minion AI is bearable if they just lower the convocation cooldown. It really affects map clear indoors when you have to wait to be able to reposition your spectres so they can actually attack. I understand they placed the cooldown for a reason, but I think they should just nerf the interaction of these monsters to convocation, and not nerf convocation itself.
I would be very happy if they could make the minions more aggresive, they run around way to much and the area of engagement is way to small. I know they target the enemy if you do.

But it is annoying as hell.
My minions get stuck 24/7 in any closed off map like cells and attack the walls until they are leashed or convocated back to me.

Second greatest problem are low-high ground issues. They will remain on low ground and attack high ground while their projectiles cant get there, and vice versa.

Build I play for max dps heavily invests into minion movement speed lol, that says it all.

Minions are better than before, but still have glaring pathing issues which arent fixed for years.
Spreading salt since 2006
Go ranged attack minions or go home...

Really. :/ In Harbi I built a necro golemancer (4 spectre, 3 golem) and it worked relatively well - as long as I used only ranged attack golems.

The primordial jewels made the golems 'aggressive', and the spectres would key off of their engagements rather than stupidly tag along with me (zombies are horrible).

SRS is 'okay' but still pretty stupid.


This league it's all Volatile Dead - those balls mean business and waste none of it getting to a target.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
My build has 75/75 block and a lot of life and I'm a zombie summoner, because I need to go inside packs to be efficient. Zombies are like a short radius damage aura right now. You can target with spells but 1 second after, the zombies come back to you.

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