Chaos recipe stash tab
How about a stash tab that has segments for rings, amulets, body armor, weapons/shields (if you do that for some reason and not 2 handers), boots, gloves, helmets...
and maybe make the "segments" resizeable or something? Or at least give us big segments. Also... make it a quad tab. charge me for this right now. Dernier bump le 14 avr. 2017 à 19:43:53
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Not bad idea, not sure if GGG could do it, but looks interesting.
And add chaos recipe button in that stash, so we can press it and recipe done automatically like essence upgrade. Phrecia master craft service Phrecia My IGN TreeOfDead
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Same problem as you have for map stash tabs - The items don't stack. This would make the tab horrendously inefficient by giving you exactly one set of anything at any given time. Just using a regular stash tab I can easily fit 3-4 full recipes if I want to.
It's really not bad once you get a hideout. Put stash next to master, allocate one tab as your 'chaos recipe' tab, use basic organizational skills, get chaos orbs. |
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I dont expect that we'll get any significant increase on stash space (for free, or an comparable low price), 'ever'.
But as a small but useful QoL I'd propose a new tab for gear setups that has defined spots for each type of equipment. While amulet, 2x ring, belt, body, head/gloves/boots are obvious, the handling of onehand vs. twohand weapons vs. shield is a difficult thing: even if we assume that the fee for such tab cold 'include' the ability to shrink down 2x4 Items to 2x3. I'd hope with this, it could still offer space for 5 complete setups while offering slots for both hands on all (slightly more then now, where 5 equips but only up to 4 weapons fit). This would not only be useful for the gear-recipes, but also for organizing presets for planned builds. (Maybe add some gem slot options for this) " I think this wont come. Vendor recipes are (slightly) different then just upgrading essences (which have no varying stat at all), even as most stats (beside itemlevel and quality value) not matter for this kind of recipes. And from their intention to keep/force some kind of interactions, I'd suggest another idea: an option (switchable) to access your stash while in vendor trades. This would add a nice improvement to larger selling transactions (that not fit into one inventory), and could also solve the annoying issue at Siosa (if available for both transaction directions, and of course if I dont overlook some important problem). invited by timer @ 10.12.2011
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Chaos recipe is described here: http://pathofexile.gamepedia.com/Vendor_recipe_system#Full_Rare_Sets
While I think it's a bad idea because pay-to-win and I'm not going that route I still would suggest doing it the following (most efficient and with a trade-off) wise: Instead of having a regular stash where you can store stuff you can "transform" unwanted (as in not going to wear or sell for shards) items in chaos-recipe-pieces So a one-handed-weapon with itemlevel x transforms in a one-handed-weapon-chaos-recipe-shard with itemlevel x which is stackable. Or better: instead of having a shard-type for every itemlevel you get them for one of the three relevant ranges (1-59, 60-74, 75-100). So that is applyable to: one-handed-weapons (DUH!) two-handed-weapons (including bows) shields rings amulets belts gloves boots helmets body armour So 3*10 shards in total (so 30 little icons, it's not like they need to program much here, just copy paste some crap and adjust some member values). About the unidentified or 20% quality benefits: you could just get more shards in those cases (+1 if only one applies, +2 if both applies). Or if you really want to distinguish those cases than you would need 3*30=90 shards because of the following cases: * identified with less than 20% quality * unidentified (exclussive) or 20% quality * unidentified AND 20% quality (And whoever thinks 90 "new" shards are way to much: essence league had 105 new... well... essences. "But those were made for a league that can be played by everyone." Yes, but they had to create and balance there mods, make them applyable to items, give those items the desired mods, and balance the monsters too. Make the recipes work for them. Test the shit out of it and didn't necessarily get money by selling some extra stashes (practically they surely had sold some through it).) |
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Why is there so much in your chaos recipe tab? Just do the recipe as you find the last piece.
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" I completely agree. It is the right thing to do. The scarcity of items are: jewelry < belts << other wearable items. So no reason to keep more than one set. Just use the recipe when you have the full set. |
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every chaos recipe stash tab I've seen is a mess of belts, amulets, and rings.
I don't do the recipe when I have a set. I just keep filling up the tab. Use it like a "dump tab" and do the recipe for 10 sets later on (use a quad tab) when I'm done with some grind/loop i didn't want to interrupt. So the tab is full of stuff all the time. And the idea is good, and people would buy the tab, and it's not pay to win. It's QOL. Everyone can do the same chaos recipe, but my tab is going to look more organized and be a little easier to pick things out. |
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" I have a better idea: when you purchase this tab you get 2 chaoses in inventory each 10 min while you logged on. Even better QoL If I dont reply to you - I dont give a flying duck about your opinion
If you dont reply to me - I dont care either because I dont come back to see who replied to me |
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" Great reply! |
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