Issues with Raider/Ballistas

I've realized today through testing a full spec onslaught/frenzy Raider, that siege ballista's do not proc frenzy charges or onslaught and the only way i can is by attacking/killing instead of them which renders this build 100% useless. So any hopes of a Ballista build with 8frenzycharge and onslaught are futile atm.
Dernier bump le 15 mai 2017 à 03:11:41
Not a bug.

Ballista aren't you and vice versa. Ballista are totems and are considered a separate entity as far as the game is concerned.

And as you already noted, the only way for you to gain frenzy charges would be for you to do some attacking/killing.
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Dernière édition par Aragorn14#7418, le 1 mars 2017 à 17:36:07
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Divine4ngel a écrit :
the only way i can [generate Frenzy Charges] is by attacking/killing instead of them which renders this build 100% useless.

Throwing a single Frenzy attack every fifteen seconds is hardly making the Ballistae redundant, now is it.
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Vipermagi a écrit :
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Divine4ngel a écrit :
the only way i can [generate Frenzy Charges] is by attacking/killing instead of them which renders this build 100% useless.

Throwing a single Frenzy attack every fifteen seconds is hardly making the Ballistae redundant, now is it.





Throwing? this raider uses a bow ^.^ you know? pewpewpew
Gotta use commander bow for the build.
Dernière édition par Divine4ngel#7734, le 15 mai 2017 à 02:52:23
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Dunedain1014 a écrit :
Not a bug.

Ballista aren't you and vice versa. Ballista are totems and are considered a separate entity as far as the game is concerned.

And as you already noted, the only way for you to gain frenzy charges would be for you to do some attacking/killing.


Never said they were one with me :) just a projection of one self since most stats/passives/skills stack on top but as ive stated this one thing i did notice a difference maybe only an uncalculated part of the total damage
Also have yet to hear anything from someone of "Authority" AkA moderator/GM
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Divine4ngel a écrit :
Also have yet to hear anything from someone of "Authority" AkA moderator/GM


Lol, two Valued Posters in agreement plus a Support staff moving your thread is not enough? Fair enough, fair enough, let's do the Google thing:

site:pathofexile.com mark_ggg totem gain frenzy charge


First relevant result
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Mark_GGG a écrit :
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pneuma a écrit :
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prawda a écrit :
For ranged attack totem there is an exception. If you combine it with frenzy it does not produce charges for you. I guess it is the same with enduring cry..

This means one of two things:
- you can get double charge effectiveness on a totem (it uses frenzy, gets 3 charges, you use frenzy, increasing the aspd of the skill it's using)
Nope.
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pneuma a écrit :
- charges on totems have no effect
That one. More generally, any charge or buff on a totem that affects skill use doesn't work, because the totem is using your skills, which run off your stats (affected by your buffs), rather than its own.

Buffs and charges on totems which affect things other than skill use work fine, which is why endurance charges work on totems.

Because a totem can never utilise frenzy or power charges on itself, gaining them is disabled for totems. I would not be surprised if in future totems couldn't gain endurance charges either for consistency.

Basically, totems use your stats when using your skills, and use their own stats for things that aren't skills (being hit, etc). I did a more eloquent and in-depth explanation elsewhere on the forums a while back, but can't find it at the moment and I'm tired enough that I'm not going to go looking really hard right now. Really interested parties are welcome to dig through my post history.


second relevant result
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Mark_GGG a écrit :
The totems are gaining the power charge. They have 0 maximum power charges.
This is exactly the same as totems gaining frenzy charges already works (and how power siphon works on RAT).

The totem used the skill, not you, so only it can gain the charge. But totems have 0 maximum for frenzy and power charges because they can't benefit from them.

This is on the table to be improved in future.


Relevant result Number 3
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Mark_GGG a écrit :
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Iao a écrit :
if my character itself gained the Frenzy Charges but the totems still didn't gain the bonuses.
If you have frenzy charges, the bonuses apply to your skills, including those used by totems - this does work, and has been tested. If you have frenzy charges, the totems attack/cast faster, and if you have power charges, they crit more.

Yes, totems used to be able to gain those charges in the past. it was disabled because they couldn't get the benefit from them, so having them visible was confusing.
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