Essence crafting and masters mods
I dont realy finde Exception GGG made easy to accept. Yes balance and what not sure. But this suposed to make Rare in better spot but Essence is besicly a uniq item in it self. Now you can not use items with master specific mods to craft intresting items becouse they made exception, this also make rare items noting more then they wher before. Strength of rare items whas in ability to craft them but now Essence remove that ability in most ways that can make it intresting. I just feel like they crush creativity and replaced it with mindles rng. It pain me realy that they bring that on them selff and now we need to deal with it. Dernier bump le 27 août 2016 à 12:29:37
Ce fil de discussion a été automatiquement archivé. Les réponses ont été désactivées.
|
![]() |
Did they really make it so you couldn't master mod essence rares at all, just because they were too powerful with the meta crafting mods? That's a bit overkill!
Why not just make it so they wouldn't work with meta crafting mods? Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
![]() |
" Besicly their solution is to brake crafting mechanic and call it a day. You alredy see how mach effort is gone into it, solution is simplicity in it selff. Dernière édition par nEVER_BoRN#3512, le 27 août 2016 à 04:57:55
|
![]() |
"All they did was make it so you couldn't use master mods to put more than one essence mod on a single item. You can still craft a master mod onto any essence crafted item. Guild Leader The Amazon Basin <BASIN> Play Nice and Show Some Class www.theamazonbasin.com Dernière édition par mark1030#3643, le 27 août 2016 à 10:05:26
|
![]() |
Yes you can but no joy.
Basicly you need to rool dicent item or dicent item with room for master mod. You need in most scenarios remove prefixes/suffixes that cost fortune and multi crafting also cost fortune, and exalting is expensive. All that just to get low tier mods with disired esency mod, thats blody expensive. But you can not use items that have unique masters mods and craft esency on top of them becouse they disable it same time when they disable multiple esency mods stacking. I realy dont see whats the big problem, say techinc cost more then actual item will cost on PoE trade in most cases. Not to mention rng. Generaly ther is to mach rng and to litle crafting that actualy have potencial to compite with uniue items. We got new uniq ring with Elreon specific mod but we can not have rare item with essency and say mod, we are limited. You can not have master specific mod and esency mod or multiple esency mods on same item, so whats the point of crafting them, trie hard to salvage if its wort it the huge costs of such crafting. GGG can relise so many broken unique bow and uniqs in general but we cant even make rare item with 2 unique mod, they should think that one better then making such limited curency. This could been so huge but they cant refine nothing, they defy the game logic becouse its convinient. I think people, well most of them dont realise how hard is to get dicent item when you use essency. In what i expirianced i can tell you that master crafting is expensive and realy demoralsing way of salvagin items in most scenarios. Chaos or essency spaming is just crazy metod to have your hopes high and with limited master crafting techinics its just sensles rng att best. Dernière édition par nEVER_BoRN#3512, le 27 août 2016 à 12:41:02
|
![]() |