Is there an anti trap lab build for HC players ?
And plz no softcore boasting: "i can do it less 10 mins, im so great". I mean a build which can tank traps.
If you play CI ES in hardcore the traps are real horrible even with the recent damage nerf. Izaro is not the problem in hc. Dernier bump le 8 juin 2016 à 10:37:53
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High regen, high phys reduction => Marauder area with endurance charges should do fine, probably some sort of 2H Earthquake build.
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Though it can be hard to keep endurance charges or fortify through longer trap sections with no enemies to hit, so unconditional phys reduction or reduced damage taken is the surest bet. Unfortunately, we don't have many ways to get it, necromancer with a bunch of zombies, soul of steel passive and chaos golem are decent sources.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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Do Items like the Bow Darkscorn ("25% of Physical Damage taken as Chaos Damage") or Cloak of Flame ("20% of Physical Damage taken as Fire Damage") convert the trap damege to the mentioned damage types, so that i would get hit by 45 % less physical trap damage ?
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" This type of conversions only work on hits, and the only traps that "hit" you are spikes, darts and choppers. Other traps do physical DoT and cannot be mitigated except by the methods outlined above. Basalt flasks are a godsend in labyrinth. |
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Also note that the spikes cause a short burst of bleeding, so you can pre-pot a staunching flask to reduce the damage quite a bit.
For the other traps, I think your best bet though is to get 'reduced damage from damage over time'. You can get it from a Leo mod, and also from assassin's Toxic Delivery node. Also Kintsugi will reduce the damage from the DoT traps afaict. Face it, all of your suggestions are worse than this idea: http://www.pathofexile.com/forum/view-thread/657756 Dernière édition par dudiobugtron#4663, le 6 juin 2016 à 09:01:00
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" Do they help vs the DoT from the traps ? |
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It was on softcore - but a lot of regeneration helps a lot. 10% regenerations sometimes doubles the time you can sit in a trap, and additional heals fast up for the next.
And a more strategic approach - tank single traps but not hells of multiple. Another thing - a simple running potion "of running". Less time less damage dealt, together with lockstep for exact positions. Sometimes I like playing it clean, getting trough a gauntlet without taking any damage. |
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Life regeneration does help a lot.
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" They do. |
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