How does "The Consuming Darkness" works?
Hi,
i had found the weapon "The Consuming Darkness". I don't understand the last ability "Your Chaos Damage Poisons Enemies". Could anyone explain this? For example, i have two of "The Consuming Darkness", so 100% of my FireDamage is convertet to chaos damage. My Firespell has 10.000 Fire DPS. And now it makes 10.000 Chaos DPS??? Thank you Dernier bump le 17 mai 2016 à 18:26:50
|
![]() |
It's exactly what you just typed.
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
![]() |
Plus poison.
|
![]() |
Thx.
How much Poison Damage and how Long? |
![]() |
Each consuming dark converts 50% of fire to chaos, having two converts 100% of your fire damage to chaos. So your tooltip dps is what it was before (in case you are using fire only) but chaos. In your case what you said is true. If your tooltip dps says 10k fire damage then with 2 consuming darks you have 10k dps CHAOS damage
Now since you mention that you dont understand the "your chaos damage poisons enemies" you are asking how much dps your poison does and that is different. The default base duration of poison is 2 seconds (unless you have increased duration). The base damage per second dealt by a given application of poison equals 10% of the combined physical and chaos damage dealt by the hit which applied that particular instance of poison. Have in mind that separate applications of poison do stack cumulatively until each has run its course. Let me explain the second paragrapha a bit : If your HIT (not dps, think about average damage your spell does in one cast) does 5000 CHAOS damage, your poison (damage per second) equals to 500chaos dps for 2seconds. Inundated with cockroaches, I am
https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions |
![]() |
Poison has some odd interactions though. Poison always gets modified by the same modifiers the attack that applied poison gets modified by.
Example: You use flameblast. it deals a base damage of 1000 damage in this example. Let's say you dual wield The consuming Dark with +50% spell damage each. Now your flameblast deals 2000 chaos damage. However, the poison does NOT deal only 200 damage. It also gets the +100% spell damage bonus, thus it deals 400 damage per second. That is the reason why poison is so strong at the moment. I make dumb builds, therefore I am.
|
![]() |
" This is totally wrong, poison doesn't get boosted by spell damage again, only by generic modifiers to damage/aoe damage/projectile damage & chaos/poison modifiers. [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
|
![]() |
Spell Damage is actually one of the non-transferable modifiers.
Damage has two defined categories; source type and damage type. Everything else is miscellaneous. Source refers to the Attack, Spell, Damage over Time and secondary damage distinction. These are mutually exclusive; a Damage packet cannot deal Spell Damage over Time, or Spell Secondary damage. However, modifiers such as those found on Crown of Eyes and Essence Drain can apply source-type modifiers to other source-types. Poison is inherently Damage over Time. It cannot benefit from Spell Damage unless you have an applicable modifier (ie. used Essence Drain to apply poison). Miscellaneous modifiers are transferable; Projectile, Trap, AoE, those kinds of modifiers.
More words on modifiers
Damage type is pretty self-explanatory: Physical, Fire, Cold, Lightning, Elemental, Chaos.
A Damage packet can have multiple Damage types attached, either through Conversion or Damage Based On. These modifiers occur before Damage multipliers are accounted for. The resulting Damage packet counts as both the original and the new Damage type. Example: Rour Firestorm deals 100 base Fire Damage. Through Consuming Dark, this is converted to 100 base Chaos Damage. Because this Chaos damage is the result of Fire -> Chaos conversion, it benefits from Fire/Elemental Damage modifiers as well as Chaos modifiers. Finally, there's the bargain bin of modifiers: Trap, AoE, Projectile and all that sort of stuff. Damage over Time applied by a Hit (poison, ignite) retains the miscellaneous modifiers from the Hit; poison applied by an arrow counts as dealing Projectile Damage. e;f,b because I was being wordy. Dernière édition par Vipermagi#0984, le 17 mai 2016 à 09:01:48
|
![]() |
Thank you so much.
I Skilled "Liege of the Primordial". If i have a matching Golem i get 40% incr. Dmg. My Freezing Pulse is converted to Fire and These to Chaos. Whats the best choice of the Golems? Ice, Fire or Chaos? |
![]() |
" If 100% of your cold damage is converted to fire, then for the purposes of the damage calculation, it doesn't matter. When determining which bonuses apply, converted damage counts as both the source and destination type. That said, the different golems give different bonuses. Ice Golem gives accuracy (irrelevant for casters) and crit chance. Fire golem gives straight up increased damage. Chaos golem gives you physical damage reduction, something that Witches generally struggle to get from other sources (slightly less so now that Bismuth flasks are here, but still). Fire would be a worse choice than Ice in your case. Go Chaos or Ice, depending on whether you want DPS or defense. |
![]() |