Q: Can someone please explain rarity/quantity for me?
Q: How does it work in a group setting?
If I'm in a party and I have +%50 rarity, and we both do damage to the mob? Is it on MY (I) individual kill? Or is it added in? Say, if they kill the mob, with me near by, & or me doing damage to mob as well?
Thank you!
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Posté parkelheinecke#7314le 14 févr. 2013 à 11:40:39
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http://www.pathofexile.com/forum/view-thread/11707
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Increased Item Rarity
Increased Item Rarity % modifiers increase the chances of an item being magic, rare, or unique. For example with a total of +100% increased item rarity, you'd get twice as many magic items, twice as many rares and twice as many uniques from normal enemies.
This modifier has no effect on the number or type of currency items, scrolls, or gems that drop.
When in a party, only the modifier from the player who lands the killing blow on an enemy is counted.
If one of your minions gets a kill, the minion's IIR is added to yours and the total is used.
Magic, rare, and unique monsters have an Increased item rarity modifier for drops.
Increased Item Quantity
This modifier increases the average number of items that drop from monsters and chests. It does not affect the type, quality, or rarity of item dropped, only the chance that something will drop. There is no cap on the usefulness of this modifier, as monsters can drop more than one item at a time.
The base chance for an item to drop from a normal monster is 16%. This varies between monster types, and special monsters have higher drop chances.
When in a party, each player in the party after the first gives a +50% item quantity modifier on drops.
IIQ & IIR modifiers from support gems currently do not work with kills made by damage over time effects, such as the poison from poison arrow. Modifiers from your gear will affect those kills however.
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Posté parh0b0_lemnade#6352le 14 févr. 2013 à 11:47:39
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h0b0_lemnade a écrit :
Increased Item Quantity
This modifier increases the average number of items that drop from monsters and chests. It does not affect the type, quality, or rarity of item dropped, only the chance that something will drop. There is no cap on the usefulness of this modifier, as monsters can drop more than one item at a time.
The base chance for an item to drop from a normal monster is 16%. This varies between monster types, and special monsters have higher drop chances.
When in a party, each player in the party after the first gives a +50% item quantity modifier on drops.
IIQ & IIR modifiers from support gems currently do not work with kills made by damage over time effects, such as the poison from poison arrow. Modifiers from your gear will affect those kills however.
That is actually not true/outdated
I quote:
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Rhys wrote:
IIQ/IIR from your gear does not affect chests, so there's not point in "gearing up" for the Vaults of Atziri. You may as well wear nothing at all so you can carry more stuff out.
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Posté parzankioh#2265le 14 févr. 2013 à 11:50:29
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Awesome! Thank you!!
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Posté parkelheinecke#7314le 14 févr. 2013 à 12:08:15
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does quantity increase gem and currency drops?
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Posté pardamajer#5719le 14 févr. 2013 à 12:11:19
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damajer a écrit :
does quantity increase gem and currency drops?
From above..
Increased Item Quantity
This modifier increases the average number of items that drop from monsters and chests
gems/currency = items.
So the answer is yes. At least thats how I understand it.
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Posté parMismatched#0084le 14 févr. 2013 à 12:31:49
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does the quantity/rarity have to be linked to the killing blow spell?
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Posté parMrMadden61304#3276le 14 févr. 2013 à 12:43:35
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MrMadden61304 a écrit :
does the quantity/rarity have to be linked to the killing blow spell?
yes.
May the RNG be with you always.
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Posté parfledrel#5709le 14 févr. 2013 à 12:57:47
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