Duel Wielding Duelist. Crit Chance worth it?

Heya

Building first duel wielder after managing to get a summoner to 88.

I'm using molten strike and this incredibly rare spell gem - that no-one uses much - Fire Totem!! Yippee!
I'm using anger aura.

Question is - do i go for crit nodes. And if so - how many do i need to make crit passive investments worth it?

Or just duel-wield and dmg nodes?

Should I grab some armour and evasion? Usually I just grab every life node available.

How many crit nodes do you need before it becomes worth it?

TY for any advice

Turnip
every dualist dual wield build i've made, theres absolutely no room for crit nodes. you need dual wield nodes (usually extra block stuff for amped defenses), damage, hp, mana regen stuff, possibly aura related nodes, jewel sockets if you wish...

crit is usually spread out way too thin - unless you're using daggers. the main reason to not go crit as a dualist is because you'll be wielding axes or rapiers which have a low base crit anyway, meaning you need many more crit nodes to reach the same amount of % as a dagger or wand. so much so it isn't even worth considering.

unless you're rolling dagger, don't go crit
actually some of the new weapons have much higher crit chance... i know theres a couple of 2hers with higher base crit and i think a new 1h sword with much higher base crit than the other.


i still say dont go crit though..


Crit is too powerful and overrated.
Dernière édition par ZaruenVoresu#5823, le 7 août 2015 à 12:55:29
"
xMustard a écrit :
every dualist dual wield build i've made, theres absolutely no room for crit nodes. you need dual wield nodes (usually extra block stuff for amped defenses), damage, hp, mana regen stuff, possibly aura related nodes, jewel sockets if you wish...

crit is usually spread out way too thin - unless you're using daggers. the main reason to not go crit as a dualist is because you'll be wielding axes or rapiers which have a low base crit anyway, meaning you need many more crit nodes to reach the same amount of % as a dagger or wand. so much so it isn't even worth considering.

unless you're rolling dagger, don't go crit


What about a DW Shadow?
Thanks for the response to this.

SO I'll grab every duel wield dmg then sword-specialise - should I be taking armour/and or evasion nodes?

What are the failings of duellists, and do some not make it.

IE

What's the most common mistakes duel wielders make?

+ Is it worth specialising in swords and axes? (or just swords)

I think I'll go for swords only.

I'm doin the flame totem thang - is it worth going for any totem nodes?
And what aura nodes would I need?

Sry for many questions


Thx for the feed back so far.

I hear duel wield block has been nerfed, does this make it pointless to go for every block node?

Turnip
Dernière édition par Turniphead2#0411, le 7 août 2015 à 14:06:52


DW crit sword mara. Can be adapted to duelist/shadow. Can also achieve max crit if you can get a nice vaal rapier(might be rather pricy though).

"
xMustard a écrit :
every dualist dual wield build i've made, theres absolutely no room for crit nodes. you need dual wield nodes (usually extra block stuff for amped defenses), damage, hp, mana regen stuff, possibly aura related nodes, jewel sockets if you wish...

crit is usually spread out way too thin - unless you're using daggers. the main reason to not go crit as a dualist is because you'll be wielding axes or rapiers which have a low base crit anyway, meaning you need many more crit nodes to reach the same amount of % as a dagger or wand. so much so it isn't even worth considering.

unless you're rolling dagger, don't go crit


I don't agree. At all. Rapiers now have up to 6.5 base crit. They have implicit crit multi. What more could you want for a crit build? Forget rapiers, you can do awesome shit

Why would you even try to stack block when dual wielding? It's just a gimmick now, after the nerfs.
For try, for see, and for know.

This is a buff
Duel-wield crit Duelist is quite powerful but it needs a relatively high level and only works well with certain weapon types, mostly swords. I made a dual crit sword Duelist a while back and now he is much more powerful due to the increase to base critchance on Rapiers/Foils!

I plan on making another one when my current projects are complete (EK evasion Witch and CI chaos conversion Fireball Shadow). Probably will roll it as a Ranger this time to mix things up a bit but the build is essentially the same.
The finished build would look something like this and this for lvl 90+ with more Frenzy charges, evasion and life.


Some passive stats for measure of the 108 skillpoint version:
defense
149% increased max life (157%)
3.6% life regen
186% increased evasion, 72% increased armor
26% to all res, +1% max cold res
10% increased block chance
offense
351% increased melee physical damage with swords (total)
70% increased attack speed
5 frenzy charges (6 with bandit quest, 7 at 90+)
455% increased critchance, 75% increased crit multiplier (+40-70% from two Rapiers equipped)
126% increased accuracy (important for crits!)
utility
mana gain on hit
several flask boni
increased stun avoidance/recovery, small chance to avoid elemental status ailments
36% increased frenzy charge duration
+2 weapon range

The idea is to use hybrid armor/evasion gear with a stronger focus on evasion but with enough armor scaling to get a huge boost from Granite Flasks.
The combination of additional frenzy charges and a solid amount of life regen allows for a very effective use of Bloodrage.
The most expensive part of the build will be geting two good (250+ pDPS, 7%+ critchance) rapiers.

As you can see, this allows for a very powerful build but getting a good critchance (50%+) requires level 85+.
However, the benefit of this build is that every bit critchance you get will be used effectively since your chance to hit will most likely be capped at 95% most of the time and still be 90%+ in endgame.
11.02.2013 - 11.02.2017: four year PoE anniversary!
Dernière édition par vargorn#6259, le 7 août 2015 à 16:22:26
Thanks for this very long and fascinating responses- i would like to look at crit as an option.

I've already got 2 250 dmg rapiers lvl70 and 58
one has 8 crit chance the other normal but I could craft crit on them.

I'm a bit tired, and would like to respond to your post tomoro, when ive had some sleep

I plan on


Molten strike + multistrike + added fire + chance to ignite + mellee phys dmg.(or melle splash)


I could use increased crit strike gem - would that be worth it?

Many thanks for all the long detailed, and very helpful input.

@Etherfire -you have a big spread -i wonder if you would as much dmg if you went for EVERY sword dmg node?



The main question is how much crit% (minimum) do you need on passives to make a crit build worth it?= this is key if I'm going to add crit.

TYVM

Turnip

Crit works with duelist using daggers and rapiers and certain 2hers I'm using a crit cyclone build wrks wonders with daresso chest and acro+phaseacro u need a decent amount of crot tho getting about 50+ crit% but can be achieved also need multiplier/abyssus for it to truly shine but it works very well.
KS...
hmm. honestly didn't realize rapiers got upwards of almost 9% crit chance now. thats very fascinating...

since that is the case, yup i'd look into rolling crit.
now they need to come out with a high crit unique rapier

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