No GGG that is the OPPOSITE of "CHARISMA"
Looking at the new tree I can only see one thing and it makes me irrationally angry.
Mara-Templar is now straight as ruler but Shadow-Ranger still has that eye-wrecking catastrophe where "charisma" is located. ![]() WHY? Fire makes the perfect blossom in the endless night.
|
![]() |
yes i hate that extra intel node to get it.
On the other hand, way too much aura nodes in that part of the tree. I would like to see at least the aura cluster near scion moved to some other place. Maybe change with skill effect duration from bellow the scion. More aura's around the tree so that you need to SPEC into it without incorporating them into many builds that go to that part of the tree. |
![]() |
I agree throws the whole trees synergy off. I say scrap everything an start anew, Synergy peeples plz sigh, cosmics did not prepare for me for dis.
"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." - Chris Wilson 3/10/2021
|
![]() |
+1
It is an eyesore. Would not bang. Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus |
![]() |
I find it more-so annoying that there's a completely unnecessary INT passive node on both sides
![]() Total waste of a passive, not even from a design of the skill tree aspect but from a 'while shit I HAVE to get that node'. Both serve no purpse from a skill tree design aspect either, they're just random extra nodes added in. /rant Designing Cospri's Will: https://www.pathofexile.com/forum/view-thread/1665314
Designing Cospri's Malice: https://www.pathofexile.com/forum/view-thread/1717008 Iron Heart/Iron Fortress too! |
![]() |
An ugly as shit tree that is balanced is better than a symmetrical tree that isn't, looks aren't everything!
GG GGG Existence is infinite, a weave of live and dead, beyond the understanding of the many mortal threads.
Embrace death to honour the lost, no fear in life no matter the cost. With one of all we are and all of one we trust, throughout past, present and future...... be just. |
![]() |
In addition to looking ugly, it's also no fun from a character building standpoint if you are forced to take too many wasted nodes to reach a keystone. If Charisma is too stronk it should be balanced in other ways than burying it behind nodes that just make it more expensive to reach.
Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus |
![]() |
" Hmm, but it's now an even amount of points needed from keystone to keystone on both sides ( Marauder <-> Templar to Ranger <-> Shadow ). Seems fine for me. And as an basically temp league/HC player i like that 20int on the "travel" between the base areas much for Str/Dex based Chars. "better to simply go balls deep full retard if you gonna go retard." -Boem-
|
![]() |
random int node in the marauder area is useful while leveling up because there is so little in there in the first place
LLD BOTW spark/arc caster guide http://www.pathofexile.com/forum/view-thread/1133731
|
![]() |
" Those extra nodes aren't random, all of the single stat classes have double nodes to reach the spokes. Ranger and Mara have double str/dex nodes on the other side as well, and Witch has double nodes on both sides too. Dernière édition par PolarisOrbit#5098, le 4 déc. 2014 à 10:48:25
|
![]() |