Blood Chieftain Spectre summons enemies

This may already be reported, but I couldn't find it in the known bugs or a quick search. If you use raise spectre on a Blood Chieftain when you encounter enemies in Act 2 areas he will still beat his chest and summon enemy monkeys. This is most noticible in the Fellshrine Ruins, since there are no enemy chieftains there, but didn't occur when I carried him back to a few Act 1 areas. If you are slow enough to kill them it looks like you can get him to summon monkeys off of his summoned monkeys and just lead to waves of them coming at you until one of them kills him.
Ce fil de discussion a été automatiquement archivé. Les réponses ont été désactivées.
Haha sounds cool ! :)
Though I think they should make it so he at least summons allied monkeys :/
It MAY be the way it's supposed to be though.. Be carefull with what you summon! ;)
Saw this happening yesterday, hilarious.
We may eventually make spectring prevent use of the call skill.

Logically though, this makes sense. The spectre has all the abilities of the chieftain, and thus can give the call to get the smaller apes come out of their trees to help.
But given that the small apes are at least somewhat intelligent, when they answer the call and see not a chieftain, but a ghost of one, working with intruders to their territory, they'll attack you.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires