Get rid of vaal orbs or take away purely negative effects ffs

I don't get to play much, but when I do and make meaningful upgrades to my character, I enjoy playing the game. When I get hard downgrades I just wanna quit playing POE and never drop another $1 in this game.

Every time I use a vaal orb it just makes me wanna quit. Ruined nice gloves. downgraded several good uniques. and now , made my 20/20 melee splash gem into 20/15. Just a hard perma downgrade. No other orb pisses me off this much. 10/10 tries all downgrades on great gear. So many painful losses. just done playing a game where this mechanic exists to make me hate everything about this game and regret putting in all those hours.


Whats the point of this? Such trash.
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Unless you have unlimited currency, you should not "craft" items. Occasionally throw an item at something sure, but never invest into making an item.

With that in mind, Vaal Orbs are the only way to obtain certain mods and to perfect items, but have the chance to ruin items. These act as an item sink.

With that in mind, Vaal Orbs should have more ways to ruin items, other than just preventing further modification or downgrading the rarity.
I just deleveled my Reduced Mana Gem to 19. It's annoying, but I actually agree with it.

GGG has created the most incredible economic system in any action-adventure click game with a currency based on orbs that are consumed. The idea is that if your money is in the form of a chance item like that and you value something like an exalt as "20 chaos orbs" and the price drops down to 15, people are more inclined to buy and use the orbs, increasing demand and raising the price. It's a way to stabilize the value of the money used in the game over an extended period of time.


One of the problems with games like this one and Diablo was that over time money is consistently created and there is inevitable inflation. Now their system has kept the value of currency between themselves pretty consistent, but one thing that isn't consistent are the rest of the items. And one of the reasons is to be consistent you would require a never ending flow of demand, in the form of new players. But it's really impossible to have that, so one of the ways would be an item sink.


Most games create money sinks to try to maintain economic value, like respec costs for WoW and orb usage for PoE. But for items like gems, once that player has that gem they should never require to buy that gem again. Vaal Orbs were a way to combat this by allowing players to use a new type of item sink to help remove items from the player pool, thus creating more demand. It helps keep the game economy moving which benefits all players.

While it's annoying that I lost my reduce mana gem, as a seller, I'm glad this mechanic exists to keep my product flowing. I actually think they should INCREASE the droprate of vaal orbs back a bit to help this. Not quite as high as they were at server start, but right now vaal orbs are again too rare for their original intended use suggested by Chris Wilson himself. On medium items for experimentation by all characters, including new ones and leveling characters, not just the rich. I think they hindered that by making them SO rare, and that it would actually benefit the game economy to have them drop just a bit more often. They would be used more often again and keep that money flowing, heh.
Its an RNG orb, you are not supposed to get only good mods from it because thats how the vaal roll. Deal with it.

Dont want something bad to happen? Dont fucking do it!

I never used a vaal orb, only gave one or 2 away to people who wanted to use them on their uniques. Its a fun orb and a risk vs reward orb.
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TheRoomy a écrit :
I just deleveled my Reduced Mana Gem to 19. It's annoying, but I actually agree with it.

GGG has created the most incredible economic system in any action-adventure click game with a currency based on orbs that are consumed. The idea is that if your money is in the form of a chance item like that and you value something like an exalt as "20 chaos orbs" and the price drops down to 15, people are more inclined to buy and use the orbs, increasing demand and raising the price. It's a way to stabilize the value of the money used in the game over an extended period of time.


One of the problems with games like this one and Diablo was that over time money is consistently created and there is inevitable inflation. Now their system has kept the value of currency between themselves pretty consistent, but one thing that isn't consistent are the rest of the items. And one of the reasons is to be consistent you would require a never ending flow of demand, in the form of new players. But it's really impossible to have that, so one of the ways would be an item sink.


Most games create money sinks to try to maintain economic value, like respec costs for WoW and orb usage for PoE. But for items like gems, once that player has that gem they should never require to buy that gem again. Vaal Orbs were a way to combat this by allowing players to use a new type of item sink to help remove items from the player pool, thus creating more demand. It helps keep the game economy moving which benefits all players.

While it's annoying that I lost my reduce mana gem, as a seller, I'm glad this mechanic exists to keep my product flowing. I actually think they should INCREASE the droprate of vaal orbs back a bit to help this. Not quite as high as they were at server start, but right now vaal orbs are again too rare for their original intended use suggested by Chris Wilson himself. On medium items for experimentation by all characters, including new ones and leveling characters, not just the rich. I think they hindered that by making them SO rare, and that it would actually benefit the game economy to have them drop just a bit more often. They would be used more often again and keep that money flowing, heh.


You can just level that gem to 20 now (usually anyway), when you lose exp on gems you just have to level it back up.

Vaal orbs may be rare as hell when dropping - I've had 1 ONE drop since they changed the drop rate but the recipe they put in 7 Vaal Gems + Vaal Fragment = Vaal Orb makes them farmable.

No they shouldn't get rid of the Orbs or how they function. This is my favorite orb in the game and I'm glad it has the chance to ruin gear, even if I hate it when it happens to me.
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My beloved pets....
Dernière édition par peachii#3920, le 22 juin 2014 à 06:11:37
Vaal Orbs =/= free candy has been known from day one of the expansion. I really don't see any problem with this.
Although I understand Vaal orbs as a method of economic stability , it still pisses me off in the end cause it has not once made anything I've used it on better. I've only experienced hard perma downgrades to good gear and gems. Again I don't grind this game all day, I have a life and work. I've spent almost $200 on this game and at the end of the day I feel empty when playing. I've enjoyed this game longer than d3, but now it just feels the same at end game. Orbs aren't even fun to use unless you're a top end crafter. Lifetime exalted orbs from finding in game has been 4, 3 div orbs, 0 externals and obv 0 mirrors. Gear isn't even worth trading unless it's top end, then it's overpriced as hell. The economy is already broken in standard. Been playing since early open beta, and Vaal orbs just don't do it for me.
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realmoney a écrit :
Although I understand Vaal orbs as a method of economic stability , it still pisses me off in the end cause it has not once made anything I've used it on better. I've only experienced hard perma downgrades to good gear and gems. Again I don't grind this game all day, I have a life and work. I've spent almost $200 on this game and at the end of the day I feel empty when playing. I've enjoyed this game longer than d3, but now it just feels the same at end game. Orbs aren't even fun to use unless you're a top end crafter. Lifetime exalted orbs from finding in game has been 4, 3 div orbs, 0 externals and obv 0 mirrors. Gear isn't even worth trading unless it's top end, then it's overpriced as hell. The economy is already broken in standard. Been playing since early open beta, and Vaal orbs just don't do it for me.


then vaal orbs are not for you. I dont use them either. Not every aspect of a game is for every player. I dont rank top ten in races and i dont trade much nor do i do atziri.
I get it, but Vaal orbs just feel like chaos orbs with a huge downside. The upside on gear can be huge, but gems get marginal upgrades or huge downgrades. +3q or -5q? And way higher chances for shitty rolls? There's a better way. Vaal orbs drop so frequently for me, why not make them more rare and decrease the chance for bad rolls. Or have a vendor recipe to remove the corrupted mod? These would make Vaal orbs more enticing while still achieving economic stability.
Dernière édition par realmoney#3216, le 22 juin 2014 à 13:32:55
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realmoney a écrit :
I get it, but Vaal orbs just feel like chaos orbs with a huge downside. The upside on gear can be huge, but gems get marginal upgrades or huge downgrades. +3q or -5q? And way higher chances for shitty rolls? There's a better way. Vaal orbs drop so frequently for me, why not make them more rare and decrease the chance for bad rolls. Or have a vendor recipe to remove the corrupted mod? These would make awl orbs more enticing while still achieving economic stability.


Well, its as i said, risk vs reward, thats why i dont use it. I love it when others sue them though and i give away the vaal orb. Its a fun orb not a serious orb. If you cant ahve fun vaal orbing a legacy kaoms for example and rage at the sight of it being a rare youre doing it wrong.

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