Tempest Shield turns off ?
I am not quite sure if this is a bug, but seeing how Tempest Shield is kind off an aura I think it shouldn´t just randomly stop working ( by that I mean that I have to recast it again ). I know it must be tempest shield and it wasn´t just auras in general because I also had a Clarity active which did no such things. It´s nothing game-breaking just a tad annoying.
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"I know it must be tempest shield and it wasn´t just auras in general"
Tempest Shield is not an Aura. TS needs to be recast every area because it wouldn't deal damage otherwise. It's a quirk of the game engine. :) |
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No, it's more than that, cause I've definitely had it shut off in the middle of a zone plenty of times by itself. Leveling a Tempest Shield character right now, and it happens seemingly randomly. Also you don't need to recast between zones, at least not anymore.
And yes, I necro'd this to show that it's still an issue. Dernière édition par Aeroshe#7076, le 28 janv. 2014 à 02:49:05
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" Tempest Shield turns itself off 'in the middle of a zone', when a linked skill gem levels up. |
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" Yes. And that's what we call a bug... No other aura gems do that, ergo T-Shield should not either. Changing zones I can understand. Dernière édition par husk_OptimusPrime#7699, le 31 janv. 2014 à 16:24:00
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" Tempest Shield is not an Aura. |
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Doesn't even need to be linked, had mine turn off when something in another piece of gear leveled. (Purity of fire that was running).
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Hey guys, using tempest shield in my current build and this problem exists for me as well.
Tempest shield is turning off when I level up certain gems. The gems don't have to be linked to it for this to happen. Also, it doesn't happen with all the gems I had equipped, just some of them. As soon as I click the + to level up the gem, tempest shield immediately turns off and needs to be recast. |
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Those Gems are socketed in your shield.
Gems are part of an item's stats, and in order to update the stats of a given item, it has to be re-equipped. You lose your Shield for a fraction of a second, and thus TS deactivates. They're looking into streamlining this a bit more in the future. |
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This is fixed in 1.2.0, as part of the changes to ongoing skill effects that let us remove snapshotting.
Dernière édition par Mark_GGG#0000, le 17 juil. 2014 à 23:22:51
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