Sewer Quest Keys (Act 3)- Gone from Inventory after trade

Went to act 1, traded some gear(keys were defo not included) came back to act 3 and the keys are gone, difficult to complete quest without them....any help appreciated.

Dernière édition par GannicusofCaledonia#4810, le 16 févr. 2014 à 18:11:33
Ce fil de discussion a été automatiquement archivé. Les réponses ont été désactivées.
What does your quest log say? Can you enter sewers or get keys again from Clarissa?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
I have tried:

Going back to Clarissa - she did not give me another set.

Going to the gratings and trying to get in - the sewer one is unlocked as i have been in this area and collected the bust.

I have tried several times quitting and re login.

Hargan will discuss the busts but will not offer a new key or anything.

There is no debug report as the item has disappeared also the quest seems to functioning OK just the key isn't there.

Once you open one of the sewers, the keys disappears. The remaining two must be automatically opened after that. Also The Slums Sewers and The Warehouse Sewers are directly connected.
Have you tried to enter the remaining sewers? Or you are worried about missing keys?
I have managed a workaround for this-

I traveled to the slum sewers through the sewers from the warehouse sewers. Came out the previously locked slum sewers and then it seemed to open the marketplace sewer.

Suggest this is looked at as will cause some confusion if happens again.

The key should not be removed until the end of the quest. The doors should only open when the key is present - there is a bug in here somewhere but not quite sure where - good luck!!
"
Arida a écrit :
Once you open one of the sewers, the keys disappears. The remaining two must be automatically opened after that. Also The Slums Sewers and The Warehouse Sewers are directly connected.
Have you tried to enter the remaining sewers? Or you are worried about missing keys?


Hi Arida - seems you answered this while I was typing my post out :P

Yes you are right I think that is what happens, but to an older guy who built/played MUD's it seems as if it could do with a bit of a review. To unlock a door in a separate area then the doors to open everywhere is a bit odd (maybe I'm too old and senile) To me it would better to hold the key and have to unlock them individually. The key being removed at the end of the quest when the statue is handed over. I am assuming the key is not trade-able and is destroyed to stop people using it in different difficulties.

On the whole this is the first time I've found something a bit odd in the game so GREAT WORK guys. I have played Diablo since it's conception and this is already better than Diablo 3!!

Look out Blizzard!!

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