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Its so fun to run back 5 rooms to where you died in the temple to continue the run.
Its extraordinary fun and fills a need in the tempe to run around in a poorly designed maze (why is it a maze in the first place)
Why cant the rooms just connect one to the other since this is content you want us to finish without being too punished?
The punishment of having to run back through layouts that are very poorly designed is extremely bad.
Just give us a checkpoint/respawn right outside where we died..
Not playing a teleporting class but can they teleport through the walls? Extreme advantage if so.
Dernier bump le 10 mars 2026 à 15:58:47
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Posté parCamil0#3779le 10 mars 2026 à 05:18:54
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Have to run through 10 empty rooms to get to the room I was at.
10 empty rooms
Ten
10
1
9+1 rooms
Wtf is this?
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Posté parCamil0#3779le 10 mars 2026 à 05:39:58
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Its so fun to run back 5 rooms to where you died in the temple to continue the run.
Its extraordinary fun and fills a need in the tempe to run around in a poorly designed maze (why is it a maze in the first place)
Why cant the rooms just connect one to the other since this is content you want us to finish without being too punished?
The punishment of having to run back through layouts that are very poorly designed is extremely bad.
Just give us a checkpoint/respawn right outside where we died..
Not playing a teleporting class but can they teleport through the walls? Extreme advantage if so.
1. Maybe you should read up on how to get respawn points besides the starting point. Not the games fault you don't do that.
2. Design your temple better. Not the games fault your layout is crap.
3. Don't die every 2 mobs. Not the games fault your defenses are crappy.
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Posté parbloomhead#3858le 10 mars 2026 à 06:03:11
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temple definetely needs more checkpoints, like remove the standard ones and pop a red checkpoint on room's completion would be a nice QoL.
Just like the one we get on maps when killing a rare.
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Posté parIILU81II#8410le 10 mars 2026 à 06:21:22
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temple definetely needs more checkpoints, like remove the standard ones and pop a red checkpoint on room's completion would be a nice QoL.
Just like the one we get on maps when killing a rare.
You don't get a checkpoint in maps for killing 'a rare'.
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Posté parbloomhead#3858le 10 mars 2026 à 14:20:39
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"
"
Its so fun to run back 5 rooms to where you died in the temple to continue the run.
Its extraordinary fun and fills a need in the tempe to run around in a poorly designed maze (why is it a maze in the first place)
Why cant the rooms just connect one to the other since this is content you want us to finish without being too punished?
The punishment of having to run back through layouts that are very poorly designed is extremely bad.
Just give us a checkpoint/respawn right outside where we died..
Not playing a teleporting class but can they teleport through the walls? Extreme advantage if so.
1. Maybe you should read up on how to get respawn points besides the starting point. Not the games fault you don't do that.
2. Design your temple better. Not the games fault your layout is crap.
3. Don't die every 2 mobs. Not the games fault your defenses are crappy.
Thanks I'm open to learning that I am the problem. I have no experience of PoE1, there are so many things in this game that is esoteric that I dont know how to begin.
So how do I get respawn points?
You're right about other stuff. I'm playing SSF so sometimes its quite inevitable to get oneshot in certain content.
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Posté parCamil0#3779le 10 mars 2026 à 15:33:44
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"
temple definetely needs more checkpoints, like remove the standard ones and pop a red checkpoint on room's completion would be a nice QoL.
Just like the one we get on maps when killing a rare.
You don't get a checkpoint in maps for killing 'a rare'.
Double check that mate
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Posté parIILU81II#8410le 10 mars 2026 à 15:58:47
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