Where dat bag space yo?
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SSF
In early game, we're often going back and selling gear. Too often. Forget early game, even late game its the same- just early game its more important, kinda, doesn't really matter. Point is, we have 1990s bag space. Everyone knows or should know this- it needs to be addressed. Its a pretty insanely massive qol issue in a modern game. I think we should have bigger bags and a pet that is a stash, at least- if not additionally a disenchant/salvage/vendor. Then you sell skins for the pet that is with you all the time... and you guys make a blindingly giant fortune. Send me 4% of the proceeds permanently, wink. Seriously, call my agent. When we make this thing, we have to remember to make it like, non interactive in combat or something. We don't want it to be like checkpoints, fighting for your life and suddenly the map pops up... qol issues guys. Your qol is shit, I want to make it better. Past that, how are new players supposed to know about disenchanting items? Disenchanting rares in the early game, selling items, are pretty required practices. Beyond gold, especially to get armor, flask, wand, quality upgrades. I don't think theres anything in the game that points this out in a practical way. Qol. Qol. Dernier bump le 16 févr. 2026 à 07:30:19
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I agree, sometimes I really want to pick everything up to sell or disenchant or whatever reason I have and it needs 2 or 3 trips. Some items have very large and silly sized icons.
Smaller icons and more space would be great. Also, a separate tab for quest items, too! |
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SSF
It would also be nice to not have to carry around some items. For instance, the item inspection scrolls- whatever they are, you may want to carry them around for one thing. Strongbox inspection, so that you can buff them further... I don't think there is any other use case? Anyways, its odd, but having dedicated currency slots, or just pulling the items from stash on the strongbox interface, would fix it. Right now I'm carrying around extra currency in my already small bags. LOL Omens too. There are a variety of omens that have to be in your bag and activated... would be nice if they didn't take up bag space. There are quite a few as well, I can think of 3, which means there are probly 10, lol. |
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Backpacks should be a separate equipment item with stats that define pack space, weight limit, magical weight reduction, effect on movement speed and so on...
Alternatively, introduce pets that serve as item carriers. |
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