Glaring currency issue.

SSF

This is just a tiny aspect of the currency system, but just pointing out something odd.

Disenchanting a rare generally provides 1 regal shard.

From level 1 to 100.

Needs a touch from the balance stick.

Its insane at low level. Level nothing rares provide the same currency as level everything rares.

They provide different gold.
Dernière édition par kazajhodo#6457, le 15 févr. 2026 à 15:50:09
Dernier bump le 16 févr. 2026 à 05:19:05
+1. No juicy fantasy here. 👎 Disenchanting is the most bad and lazy implementation so far. No excitement of something cool revealing item gear part or rare material. Never touched this mechanism. Always destroyed items by throwing them to ground....
disenchanting gear should be based on number and tier. E.g., disenchanting 2 tier 1 should result in a few perfect regal shards.
Honourable mention of regal shards dropping from max difficulty t15 6 mods maps. Brought tears to my eyes everytime I see such peak ARPG content.
Exploit early exploit often bozos.

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