I’d like to offer some feedback

Hello GGG,
As a fan of Path of Exile, I would like to share some feedback.
What players really want is randomness and exciting surprise drops, not "deterministic rewards" from crafting map modifiers.
Players should not be able to modify drop-affecting mechanics; it should be purely based on luck.
We don't need so much strategy. Work is already tiring enough,
and when the game becomes just repetitive chores, it loses all its fun and becomes too focused on efficiency and profit.
Please consider adjusting, removing, or simplifying systems like the Map Atlas Passive Tree and Scarabs.
Otherwise, most players lose motivation once they reach the Atlas.
The most enjoyable part of the game is always the story campaign and early progression.
What we need is surprise, surprise, surprise!
You could also take inspiration from Torchlight: Infinite and add a paid level skip / character boost service.
This would let players try more builds easily and greatly increase your revenue at the same time.
The item level requirements for affix tiers should be significantly increased.
For example, Tier 3 affixes should require item level 76, Tier 2 affixes require 80, and Tier 1 affixes require 85.
This can greatly extend the game’s lifespan.
Easy crafting methods should be removed.
Instead, you could use Divine Orbs and Exalted Orbs to lock a specific affix,
then reroll affixes using a certain number of Chaos Orbs.
Lower-tier affixes can be locked with Exalted Orbs,
while Tier 1 affixes can be locked with Divine Orbs.
This will greatly increase the consumption of these two types of orbs.
I hope your company will see this and provide a response.
Dernier bump le 17 févr. 2026 à 11:29:41
Fellow players, if you agree with my suggestions, please reply so that GGG can hear our voice. Thank you very much.
-1

Endgame aren't built for randomness.

Completing basic defense are absolute mandatory in POE.

Layering defense is also mandatory for juicier content.

That randomness will disrespect people time by 100 fold.

Bosses tend to be more dangerous as they damaged, at some point, there's a soft (or hard) DPS check, which again will take enormous time to build with random crap.
Fellow players, if you agree with my suggestions, please reply so that GGG can hear our voice. Thank you very much.
"
zt7757200#7904 a écrit :
Hello GGG,
As a fan of Path of Exile, I would like to share some feedback.
What players really want is randomness and exciting surprise drops, not "deterministic rewards" from crafting map modifiers.
Players should not be able to modify drop-affecting mechanics; it should be purely based on luck.
We don't need so much strategy. Work is already tiring enough,
and when the game becomes just repetitive chores, it loses all its fun and becomes too focused on efficiency and profit.
Please consider adjusting, removing, or simplifying systems like the Map Atlas Passive Tree and Scarabs.
Otherwise, most players lose motivation once they reach the Atlas.
The most enjoyable part of the game is always the story campaign and early progression.
What we need is surprise, surprise, surprise!
You could also take inspiration from Torchlight: Infinite and add a paid level skip / character boost service.
This would let players try more builds easily and greatly increase your revenue at the same time.
The item level requirements for affix tiers should be significantly increased.
For example, Tier 3 affixes should require item level 76, Tier 2 affixes require 80, and Tier 1 affixes require 85.
This can greatly extend the game’s lifespan.
Easy crafting methods should be removed.
Instead, you could use Divine Orbs and Exalted Orbs to lock a specific affix,
then reroll affixes using a certain number of Chaos Orbs.
Lower-tier affixes can be locked with Exalted Orbs,
while Tier 1 affixes can be locked with Divine Orbs.
This will greatly increase the consumption of these two types of orbs.
I hope your company will see this and provide a response.


First of all, how about trying to be a actual decent human specimen instead of a NPC and writing down this in a readable manner?

Second the banner possibility is to give a short concise idea of what your feedback is about and not about that you are willingly to make one...

And for the last. Have fun, I am not going to read that pile of ....

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