Readability for high damage Mob. Future rare mob input.
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For readability, any mob that is high damage, I think their character models should be larger so it is easier to see the threat.
An easier to see & hear visual & audio indicator for their spells or attacks would help. Even something as simple as increasing the volume for their attacks. In the future development I would like to see rare mobs replaced by mini bosses, It would make the gameplay really interesting, for example fighting the Rust King, among other mobs instead of a rare Eternal Knight would be really fun. A tuned down version of them would be fine. It might be a lot of work for the future, instead of re-using the mob models, they could all be replaced by a mini boss, similar to the Abyss mobs. I don't think any large model should be a normal mob because it is silly evaporating them like a normal skeleton. Those mobs should only spawn as magical mobs. GGG could do better than Diablo, screw Diablo Path of Exile is better. -Please leave feedback, bump this post if you want to see something like this in the future. At that point there would be enough gameplay intricacy that we could do without the passive modifiers for rare mobs, like mana leach, slowing aura, the plant bombs, etc. Dernière édition par TwitchGLHFsport#2155, le 14 févr. 2026 à 13:36:25 Dernier bump le 14 févr. 2026 à 12:09:28
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