Shrine Stacker Melee Chronomancer/Pathfinder/Lich
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Normally i don't make posts about my builds, but let's try it.
LINKS: Video Guide (Could make better showcase by not using purely Sunder xD) Raw Showcase of Stampede, Mace Strike and Molten Blast Herald of Ice Showcase (Made by someone playing this build) More detailed guide for Chronomancer More detailed guide for Pathfinder More detailed guide for Lich My Current Chronomancer PoB (With Herald of Ice) Pathfinder PoB Lich PoB Ofc you can do Herald of Ice on either Pathfinder of Lich as well Build Concept: - Build based around two Hammer of Faith that grant random non-damaging Shrine Buff every 10 Seconds for 20 Seconds. - So by default at best you can have up to 4 Buffs. - Hammer of Faith ignore your current Shrine Buffs, so it will give you random Shrine Buff even if you have it already. - Shrine Buffs have weight, meaning more powerful Shrine Buffs such as Divine Shrine (Immortality) is rare than others. Only known info from PoE1 about Shrine Buff weight - To make Shrine Buffs longer, only way is sources of Slower Expire Rate of Buffs/Effects, which capped at 75%, meaning that Buffs will last 4 times longer. - And only possible options are: 1. Prolonged Assault - 10% Slower Expire Rate of Buffs. 2. Lasting Boons - 10% Slower Expire Rate of Buffs. 3. Two small Passives in Chronomancer Ascendancy Tree providing 10% Slower Expire Rate of Buffs each. 4. Self inflicted Temporal Chains that have 25% Slower Expire Rate of Effects that scale with Curse Magnitude. - Build reach cap of 75% on Chronomancer, Lich and Pathfinder, meaning now Shrine Buffs from Hammer of Faith last 80 Seconds, which will grant most if not all Shrine Buffs being up. - Since big part of passives spent on Curse Magnitude and ES, we can't take as much Damage passives as normal Mace Build, and to compensate that we rely on Crit Shrine that provide guaranteed Critical Hits. Why only Chronomancer, Pathfinder and Lich: - Build require couple things to work: 1. Ability to Self Inflict Temporal Chains: Shackles of the Wretched that used on Pathfinder and Lich, and Atziri's Allure Support that has Curse Magnitude penalty, but still can be used on Chronomancer. 2. Ability to have Infinite Curse Duration, very important because swapping off Hammers of Faith removes all Shrine Buffs: Cospri's Will which used on Pathfinder and Chronomancer, and Incessant Cacophony from Lich Ascendancy. 3. Ability to remove Slow from Temporal Chains: Wanderlust used on Chronomancer and Lich and grand kind of Slow Immunity, and Relentless Pursuit from Pathfinder Ascendancy. - So, Chronomancer has flexible Glove Slot, Lich has flexible Body Armor Slot, and Pathfinder has flexible Boots Slot. So you have this core of build with two Hammers of Faith, and self Temporal Chains, everything else is flexible, but this setup seems most powerful. About Gear choices: - Choosing ES for few reasons: 1. Giant's Blood cuts Life from Strength in half, so scaling Life is very hard and kinda pointless. 2. You must take almost all Curse Magnitude Passives that located in starting Area of Sorceress, with multiple ES branches close. 3. And very strong Keystone Passive - Black Scythe Training that grant 1% ES per 2 Strength, which granted by Heroic Tragedy Jewel (Vorana Version). - Astramentis over rare +3 Melee Skills Amulet: 1. Since it's ES Melee Build, you need enough Int for Armor Requirements and enough Strength for Giant's Blood. 2. Astramentis solves Attribute Requirements instantly, plus provide 50% Increased ES because of Black Scythe Training Keystone Passive. 3. Level scaling for Melee Skills was nerfed by a lot, so we not losing much Damage. - Soul Tether: 1. Seems like a must for ES builds to get ES Leech, you need to use Vaal Cultivation Orb until you remove "Lose 5% ES per Second" and still have ES Leech on it. 2. For that we also use Fast Metabolism that keep Life Leech up even if your Life is Full, plus atleast one Modifier on gear for Life Leech. - Blackflame Ring (Chronomancer + Pathfinder, not as good on Lich): 1. We get free Withering Presence Aura from Cospri's Will that also make Wither Stacks have infinite duration, so enemies always get 50% Increased Chaos Damage Taken. 2. So, Blackflame Ring greatly increase Ignite from Perfect Strike, causing enemies take Damage from Ignite as Chaos Damage, but you still scale it with Fire Damage. - Alternative with Polcirkeln and Herald of Ice: 1. Ofcourse you can still use good old Herald of Ice with Polcirkeln, by having Cold Attunement on Mace Strike and whatever other Skill you want to clear with. 2. But losing Blackflame greatly reduces Damage from Perfect Strike Ignite. - Rest of Gear: 1. Generic ES gear with high ES and Resists, Ring with high Resists. 2. Shackles of the Wretched that used on Pathfinder and Lich must have Curse Magnitude Mod from Vaal Cultivation Orb, ideally max roll of 20%. 3. Wanderlust that used on Chronomancer and Lich is low level cheap Unique, so you can get it Double Corrupted with 2 Sockets and Corrupted Enchant Resist. 4. Cospri's Will that used on Chronomancer and Pathfinder ideally with 3 Sockets to get as much ES from it. 5. Heroic Tragedy (Vorana) to get Black Scythe Training. 6. Heart of the Well with Extra Fire + Extra Chaos Damage, or Extra Cold + Extra Chaos for Herald of Ice. 7. Any Jewels for your Choice/Budget, rare or unique like Megalomaniac. Tree: ![]() - This tree might not look good, but it's most optimized tree i could make. - Pathing directly from Sorc area to Warrior area is not efficient and you lose noticeable chunk of damage when comparing to my current tree. - Build has 5 jewel sockets which is fairly high amount. Shrine Buffs you have either with 100% Uptime or close to that: ![]() - Acceleration Shrine: 40% Movespeed and 60% Skill Speed - Replenishing Shrine: 10% Life/Mana Regen per Second - Resistance Shrine: +50% Ele Resists and +10% Max Ele Resists - Massive Shrine: 50% Increased Life and 100% Increased Global Defenses (ES, Armor, Evasion) - Diamond Shrine: All Hits are Critical Hits - Seeking Shrine: +100% Item Rarity - Enlightening Shrine: +100% Experience Gain - Divine Shrine: Cannot be Damaged Upsides and downsides: + Relatively Cheap in current Economy + Offmeta and Fun build + Fairly fast considering its Melee build with 2 Two-Handed Maces + Damage is comparable to one of the best geared characters on poe.ninja of Mace Warrior build + Sometimes Immortal + Around 10k ES with 85% Max Elemental Resists (Feels like i always have Resistance Shrine up) + Often have +100% Rarity and +100% Exp + In theory should be good for no-Hit Sekhemas, only dangerous part will be first room of each floor where you change zone and have no Divine Shrine for Immortality, and yes Divine Shrine prevent you from losing Honour. - Not the best build for Bosses because you enter new area with no Shrine Buffs, and you need target to inflict Temporal Chains on to get it on yourself - Damage relies a lot on Diamond Shrine, sometimes you might not get that Shrine when you really need it like on Bosses - Not SSF friendly, while possible with enough grind to get all Uniques - Can't really run Maps with Temporal Chains because it overwrite our own Infinite Temporal Chains, forcing you to swap to cast Temporal Chains and lose currently active Shrine Buffs www.youtube.com/@PaintMasterPoE mobalytics.gg/poe-2/profile/paintmaster Dernière édition par PaintMaster#2396, le 31 janv. 2026 à 10:27:36 Dernier bump le 31 janv. 2026 à 10:22:25
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