Bug Report ID: #4289715566

I would like to report a potential bug regarding the Temple of Atziri mechanics. I was working on a long chain of rooms and suddenly around 7 rooms in the middle of the chain were marked as destabilized and subsequently deleted (before that point, I only had around 35 rooms total).

This resulted in a split layout: one chain was still connected to the entrance, while the other became a "disconnected/open-air" chain. After completing another temple encounter, the entire "open-air" chain disappeared (With 13 active rooms, losing another 7 rooms?!?).

It seems the stability check triggered incorrectly or a connection was lost that shouldn't have been. Losing so many rooms at once (especially with a relatively small total number of rooms) feels like a technical error in how the pathing or stability is calculated.

[Removed by Support]

I have included links to Sulozor temple planner as "screenshots" of the layout before and after the incident. I could also assist with In-Game screenshots. Is this a known issue and is there any way to recover the lost progress? It represents almost a full day of only gameplay.

Thank you for your assistance.
Dernière édition par Lachlan_GGG#0000, le 29 janv. 2026 à 10:46:04
Dernier bump le 29 janv. 2026 à 10:43:38

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