Why does Warrior have a starting point node tax when NO other class does?
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If you go melee damage on warrior you’re taxed one passive point by virtue of the melee damage nodes after the start come in a trio instead of a duo like EVERY OTHER class…
Not to mention the extreme amount of downside nodes on the warrior side? Extremely unbalanced relative to EVERY other class. Seriously it feels as if you designed the Warrior with a completely different design mentality to the rest of the game? Dernier bump le 27 janv. 2026 à 14:27:32
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