Feedback: Campaign Map Traversal and Size

I hope that, alongside the endgame changes in the next patch, GGG could also “take a moment to reflect” on the size of Campaign maps.
Some are simply too big for what we can actually do, and it’s frustrating to get blocked and waste time finding the way out.

The example in my screenshot is The Spires of Deshar.


The visuals, perspective, and structures are beautiful, but...is a map this large really necessary?
A smaller map with a staircase showing perspective from above could achieve the same effect.
Right now, traversal feels very “labyrinthine” and slow.
We only have sprint and dodge roll, both of which are limited by tight areas, mobs, corners, and stairs.

During leveling, we don’t have the endgame stats, gear, or movement abilities, while mobs already have theirs from the start.
If GGG doesn’t want to provide extra movement tools early on, then at least consider reducing Campaign map sizes.

Looking forward to future improvements.
Dernier bump le 27 janv. 2026 à 12:58:14

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