Nitpick about (Two handed) Mace impact & sound design

The basic Mace strikes sound kinda underwhelming like its a basic attack in a hand to hand fighting video game. I get that it realistically sounds like a normal thud on ground or similar surfaces but in a video game it would be nice to have a satisfying oomph to it.

Mace builds don't really have much in their moveset and sometimes the basic mace strike is enough for the job and so while playing I just noticed it and how boring it felt using it despite it being right for the job. It sucks especially considering its this huge two-handed hammer that just smashes enemies.

Maybe a deeper sound would sound more impactful or a little more echo idk. Most Maces are wood or stone but it would be so satisfying to hear the realistic impact on enemy steel like armor and stuff (or atleast for the steel looking maces).
Maybe the sound scales later in game or with damage or whatever.

Even the slams could use a little more oomph as well I guess even atleast on final finisher slams of certain skills.

Coming from other games like Monster Hunter I realized the impact of sound design and how much it keeps repetitive gameplay loops satisfying.

Also, the basic two-handed mace strike looks kinda silly in the sense it looks like how random people in movies and shows swing around a random weapon to ward of monsters. Theres not a lot of material and realism of big maul or hammer combat out there but I imagine swinging a heavy maul rotating from high to low would be more tiring. I imagine a rework of maybe a kind of side ways swing perhaps like a baseball swing that stops on impact, maintaining a consistent level area to swing without too much overhead moves (thats what the slam skills are for). Maybe the swing could knockback enemies to the side bumping other enemies for damage. In my head, seems more deliberate or efficient than the "willy-nily" swings.
Dernier bump le 27 janv. 2026 à 08:58:32

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