General feedback and on temple building

Tbh, this whole league feels exactly the same as this whole past year, devs focusing and obsessing on problems that barely matter, coming up with reactionary hotfixes until they run out of allocated time and the biggest bugs that are there from day one 0.1 patch and most frustrating and unreasonable mechanics are completely forgotten about.

Seems like the dev's attitude is "we don't need to test, the players will do that for us" but then they don't bother going through the bug reports and feedback. The thread of "known issues" says it all really, not even bothering to keep track.

If you want to threat us like alpha testers, you need to first lead by example, organize and keep track of bugs so that we can actually feel like our reports matter and have some idea if something needs to be reported or has been done so N times before. You also need to teach us and provide tools to make reports better if they need to be.

You also absolutely need start communicating your thought process when you are making changes, like used to happen to some degree in the old days of poe1. More communication in general is needed, do not be afraid to keep us in the loop. You will get countless pages of unhinged comments on an "unpopular" hotfix anyway, but probably less if we don't feel like we are being ignored.

About temple building:
It is terrible in general and not being able to reset your temple without running a 100 maps is the worst part of it. This, combined with the fact that the temple is per character just makes it unbearably bad and I hope you do a major overhaul of the whole mechanic for 0.5 already and reduce the grid to 7x7 and rebalance it accordingly.

It has the potential to be one of the greatest poe league mechanics ever, but the many problems it currently has makes it one of the worst.
Dernier bump le 27 janv. 2026 à 13:57:50
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spohanpiscanc#4457 a écrit :
Tbh, this whole league feels exactly the same as this whole past year, devs focusing and obsessing on problems that barely matter, coming up with reactionary hotfixes until they run out of allocated time and the biggest bugs that are there from day one 0.1 patch and most frustrating and unreasonable mechanics are completely forgotten about.

Seems like the dev's attitude is "we don't need to test, the players will do that for us" but then they don't bother going through the bug reports and feedback. The thread of "known issues" says it all really, not even bothering to keep track.

If you want to threat us like alpha testers, you need to first lead by example, organize and keep track of bugs so that we can actually feel like our reports matter and have some idea if something needs to be reported or has been done so N times before. You also need to teach us and provide tools to make reports better if they need to be.

You also absolutely need start communicating your thought process when you are making changes, like used to happen to some degree in the old days of poe1. More communication in general is needed, do not be afraid to keep us in the loop. You will get countless pages of unhinged comments on an "unpopular" hotfix anyway, but probably less if we don't feel like we are being ignored.

About temple building:
It is terrible in general and not being able to reset your temple without running a 100 maps is the worst part of it. This, combined with the fact that the temple is per character just makes it unbearably bad and I hope you do a major overhaul of the whole mechanic for 0.5 already and reduce the grid to 7x7 and rebalance it accordingly.

It has the potential to be one of the greatest poe league mechanics ever, but the many problems it currently has makes it one of the worst.


hi there

my personal opinion is that i am pretty sure the temple mechanic will be a part of end game in future leagues.

meaning that now is the best time to learn and to master the temple mechanics. then in future leagues, you will gain a headstart with better understanding and good advantage.
34pre98qua
OP agree on the feedback. I wish they just kept the temple mechanic out and worked on fixes/updates from 0.1 to 0.3. Instead, all the time wasted on 0.4 temple mechanic meant to endgame content. I most likely will just sit out for a league or two until things improve and they polish the game. There is just too many frustrations/drawbacks where I am playing the game out of habit/addiction rather than fun

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