Multiple issues relating to the abyss mechanic
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Hey folks. I'm experiencing issues that I think are making one of your league mechanics a lot shittier than they should be for your playerbase.
1.) I can't tell if this relates to mobs that have the ability to burrow underground, or if its just some weird bug, but either way it is unbelievably annoying to deal with especially now that overruns occur from completing all pits in the map. I'll end up leaving the map with 2-3 of these pits with like one mob remaining thats either completely invisible or non-existent entirely after searching for a good 20 minutes. This leaves the mechanic feeling frustrating and unfinished for players imo. 2.) Why are there so many damn mobs with shroud walker? This modifier is intentionally obnoxious for people using headhunter in general, but now that the meta is light omen farms, you are forced to open your inv and unequip the belt about 20 times per map to be efficient. I understand that the game is a work in progress, but I have a feeling that the incessant need to add downsides to every good thing in your game is hurting your output lately. I am really enjoying this league with the new temple mechanic, I just wish a lot of these avoidable oversights were addressed in a more timely fashion. Cheers guys Dernier bump le 27 janv. 2026 à 01:11:36
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Skills and items having both upsides and downsides is a core philosophy in poe. Headhunter should be no exception.
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