Finding monsters that become invisible or hide in corners is not a fun room completion objective

This is especially annoying in Spymaster rooms where mobs can become invisible or hide in smoke clouds. There are also rooms such as Garrison where monsters spawn in every corner and dont't aggro you until you literally engage them.

And it doesn't help that some monsters (especially the small green ones) can camouflage in the environment or hide behind terrain so you have to effectively play hide and seek in order to complete a room.
Dernier bump le 28 janv. 2026 à 16:28:04
"200div/h isnt enough i want more"
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PaintMaster#2396 a écrit :
"200div/h isnt enough i want more"


Glad you know how to read.
"
Foozenberg#2833 a écrit :
This is especially annoying in Spymaster rooms where mobs can become invisible or hide in smoke clouds. There are also rooms such as Garrison where monsters spawn in every corner and dont't aggro you until you literally engage them.

And it doesn't help that some monsters (especially the small green ones) can camouflage in the environment or hide behind terrain so you have to effectively play hide and seek in order to complete a room.


Agreed.

I wish there was an alternative to building spymasters. Having to do that hide and seek game 10+ times per temple run isn't enjoyable.
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https://poe.ninja/poe2/profile/Sadaukaria-3556/character/IcySadaukar_Vaal

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