Giant’s Blood passive needs adjustment

Giant’s Blood allows you to wield two-handed Maces, Axes, and Swords in one hand, but TRIPLES the attribute requirement of Marial Weapons and HALVES the amount of HP you naturally gain from Strength.

On paper this made sense. I made sure I ha 3 times the Strength required to wield a 2-hande mace of my level, cool cool.

Then I notice that my off-han crossbow was suddenly unusable because I didn’t have 260something Dex.

My kneejerk reaction is that Giant’s Blood should only affect Two-Hane MACES, AXES, and SWORDS, not ALL martial weapons. It doesn’t make sense that I can’t wield a one-handed mace because I’m not roided up. It makes even less sense that I can’t use a wand without eldritch intellect, or use a crossbow without dexterity that would rival an olympic shooter.

I would go even further an say that you should be able to wield a two-handed weapon in two hands and ignore the triple requirement.

I would go EVEN FURTHER and say that maybe I should be able to wield crossbows in one hand with triple strength requirement and normal dex requirement using this passive.
Dernier bump le 25 janv. 2026 à 06:29:32

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