Endgame One Shots
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This point has been beaten into the ground but if you’re going to have a system that is SO punishing when you die, especially in late late endgame then you need to tweak the mechanics of how deaths happen. There are far too many random one shot deaths from mobs and standard bosses that with all of the mess happening on screen you simply cannot see coming. If the one shot deaths are just more ridiculous RNG mechs then the consequences need to be less punishing. Losing the map, the node, AND experience is ridiculous. Pick one.
Dernier bump le 24 janv. 2026 à 17:50:47
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