Temple, Checkpoints. Room for improvement.
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SSF
A couple compounded issues with temple. Looting. Not a lot of bag space, lots of trips. Its actually better to just leave loot on the ground, its less frustrating than making all the trips. If the game is about loot, and its more fun when you're not picking up the loot- you're doing something wrong. Checkpoints. They are at the end of chains, so they are extremely rarely ever available to be used, muchless actually useful. Its a string of expletives bad. Its skip-the-temple bad. Its slightly yikes. We need some checkpoint in central locations. Once you've gotten a checkpoint at the end of a chain... why would you go back there? The temples are running simulators- it gets old super fast. Everytime I DO NOT have enough gems to get a temple portal, its a sigh of relief. Seriously. Now, the temples are pretty good. Good stuff, loot is pretty fun, experience is great. The walking is just bruuuuutal. The level 3 spy room is also wtfbroken. That room is harder than the rest of the entire temple combined. Are those mobs invisible on purpose, why are there 8x the mobs in that room... that are visible- I don't even know how many are invisible. I mean, they have a little red glow, but seriously wtf is up with that room. The end. Dernier bump le 23 janv. 2026 à 21:13:52
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