Frustration point - getting stuck by mobs.
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SSF
This has to end. The most dangerous thing in the game to me- getting stuck. You get stuck, you die, especially as evasion builds. Evasion feels good, but if you get stuck you're dead. There is nothing that concerns me more than confined quarters, and even a single mob getting behind me. That SINGLE mob, can get me stuck and dead. Its happened SO many times. I've died very very little and I'm in endgame, but all deaths are from getting hit without my energy shield up(fine bro, my bad)- or getting stuck. Simply open a strongbox and don't run, all the mobs will spawn around you, you will not be able to move, you will not be able to dodge roll out. Maybe on a completely open map you'll be fine, but most maps are not open. Its simply unacceptable to die because of character collision. It is the most infuriating thing. Next is environment, such as the stupid temple rooms where the whole middle of the room is a massive ring of fire shooting waves of fire. Its so irritating to have 8% of the room to stand and fight in. 8% exactly(I did the math), (no I didn't). Alters are the same, stop restricting my space. No one wants to fucking die because they literally ran out of room and weren't using someones faceroll build. They are the worst because you're CONSTANTLY worried about getting stuck. I correct my earlier statement, nearly all of my deaths were probly in an alter. I fucking hate the alters, only because I'm locked into a tiny space. Its basically forcing high aoe clear builds and limiting diversity because you simply can't kite. That, is stupid. This will get roasted, but fuck you too then- its just dumb. Obviously if the whole screen fills up, you have an issue- but sometimes that happens with zero effort/time(breeeeeches). The design pattern of- run them out of room and kill them... is STUPID, troll, lazy. This is why we can't have nice things. I know theres a unique that lets you roll through anything. Delete it, just allow dodge roll to do that. Getting stuck is unacceptable. Until then, I guess I'm running those stupid boots on all my builds- cause you know what, I never die. Adding to this, all of this frustration scales with difficulty. Mostly because defenses don't scale all that well. Now lets say you have a warping mob with a mana ring. Now you can't run, and you kinda need to fight in its face- regardless of squish. Great. So you're kinda fucked, then you have temporal, now you're super fucked. Then you get stuck. You have all of this fuckery layered against you- and then the biggest one, the warping mob temporal slow get stuck and fucked. I mean, its just so fucking bad. The endgame is bad enough, and then you get an unlucky layering of shit and its just so frustrating to die because you got stuck. Especially if its a GIANT warping mob, I mean fucking hell. Just turn the game off. I always convince myself into excitement to play, then this is the first fucking experience. Its just gross. Then on top of ALL of this, that was my only 15 map, as I just got into 15s. My dori the explori has one, but waystones are still VERY hard to maintain. Plus that bosses don't drop the next tier stone is stupid- you're just creating a frustrating experience for NO fucking reason. Why do I have to run 8 maps to get to the next map when I'm just decimating the boss. Its just silly. Dernière édition par kazajhodo#6457, le 23 janv. 2026 à 13:22:48 Dernier bump le 23 janv. 2026 à 22:12:22
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Tell me something about it.. Bear Is bugged as hell espacially during rampages. i died so many times due to stuck on invisible obstacle i get rid of this skill and started to use Pounce skill.. Not to mention with walking calamity tons of your skills or some mobs skill you see literally shit in this game. Visibility was ALWAYS greatest weakness(it even leapfrog bad economy scalped by RMT) if you dont play build which clear 2-3 screens ahead..
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" THIS ! Bear is bugged during Rampage and/or Walking Calamity. I love the Druid, is the best Druid in any game out there, ever! Amazing Druid implementation. But some skills are bugged, Rampage and Walking Calamity are one of those! It feels like it goes sideways without me pressing left or right, and withing being pushed by enemies, because I launch Walking Calamity away form mobs |
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what gets me frustrated the most the rampage is that it have to be recast so annoying
about the collision no idea why they keep the vision about random pebbles blocking sprint or dashes its crazy mob collision is fine it will be fixed with defence and armor fixes where u cant be bothered by it once u are a freaking tank energy shielders should be weak like that |
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Same happens with pounce skill in those abyssal cracks or terrain. You jump into some random area then your character just gets stuck.
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Oh yeah, the cracks are tricky sometimes. I expect to be able to walk where I can't and then its too late, dead end, ded.
Plus, the map edges are so seamless, they did a great job- but the side effect is sometimes its confusing where the end of the map is... hahaha. Stuck ded. I find myself often tabbing the map, ok where can I kite... I need a circle, just give me a circle... |
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Wind Dancer with Knockback support.
0.4 SSF: Gemling Minions: https://poe.ninja/poe2/profile/DistributedAutomaton-5739/character/CrystalController
0.3 SSF: Evasion-only melee challenge character: https://poe.ninja/poe2/pob/119e9 |
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