why is it designed like this? really weird ideas
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1) "skill gems have no attribute requirements" but it is not possible to socket or level up gem without actually having this attribute first, only works if getting stats first so I have to carry astramentis just to get stats needed to equip gems first, just why? :P
2) blasphemy that has dialla desire socketed, will not let socket curses without unsocketing dialla first, and then socketing curses again. I just don’t get it, seems rlly silly to me. Generally I like game a lot overall but if there are weird choices I feel like saying it too ![]() 3) temporary minions from unearth constantly despawn if getting too far away from them, which makes their actual duration much shorter than what skill says. sadly, not usable on higher movement speeds :( Dernière édition par fireice1999#5384, le 23 janv. 2026 à 09:23:41 Dernier bump le 23 janv. 2026 à 12:56:12
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Every support gem has a category of INT/DEX/STR. Every time you assign one to a skill, it increases your dependency on that stat by +5, or one attribute node on the skill tree. At the bottom of the Skills window, there should be a capacity displayed for your current stats as to what you can handle on your character at this point in time. If these numbers are ever displayed in red, you have a problem with your support gems.
Since you are equipping an Astramantis just to equip your support gems, you are likely tricking yourself into believing that some of those supports are active, when they really aren't. If at any point you go below this attribute requirement while already equipped, certain skills can fail to function, be marked with (!) as invalid, or fail to be recognized by the in-game stats. Dernière édition par Juggernaut#6890, le 23 janv. 2026 à 12:57:30
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