Les serveurs PoE 1 PC redémarrent dans :
.
Ils devraient revenir en ligne dans environ .
Les serveurs PoE 1 Xbox redémarrent dans :
.
Ils devraient revenir en ligne dans environ .
Les serveurs PoE 1 Sony redémarrent dans :
.
Ils devraient revenir en ligne dans environ .

Quick Feedback on 0.4

Hello GGG,

we are quite deep into League 0.4 now, and a lot of players have already quit.

Usually, this far into a league, I would have been out as well — but somehow not this league.

The reason is pretty simple: Temple.

Finally, a mechanic that gives real long-term motivation in the endgame!
It was (and still is) super fun to build that Temple with a huge snake chain (around 200h playtime this league). It gives motivation for an extra +100 hours per season, and it feels extremely rewarding to see how drops improve the further you progress with your Temple.

My wishes for future leagues:

-Adjust drop rates, NOT the mechanic itself
We don’t need 100 div per Temple, but after investing ~30h into building one, it should be very profitable in the endgame.

-Make progress more reliable
Less extreme RNG (like not finding lock medallions in a streak); especially important for casual players.
Maybe an early mechanic that guarantees sustaining 1 lock medallion per run.

Don’t turn it into a niche interaction mechanic
Please don’t reduce it to just things like double corrupts.
Keep the snake chain as a constant, long-term progression goal.

Hope you read this feedback and keep it in mind 🙂

Cheers!
Dernier bump le 23 janv. 2026 à 06:56:30

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