Dying because I fell over is sOOOOOOOOOOOOO coool
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We need more of that.
Dernier bump le 19 janv. 2026 à 00:53:28
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"heavy stun when get attack while running" is the most successful design in game history.
because it showed perfectly what GGG's game design principle: "Every benefit has a drawback" Dernière édition par InterfaceBoy#4817, le 19 janv. 2026 à 02:32:38
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