Eternal Knight Scaling/Overtuned
|
Hi
In continuation with the many reports already. Please review the tuning on Eternal Knight mob both early in the campaign and end game. This mob is absolutely ridiculous with autoaim sniper headshots from offscreen. Also the mob should stop shooting projectiles when it's frozen/stunned. Dernier bump le 27 janv. 2026 à 16:05:42
|
|
|
bump because i hate this mob so goddamn much, its literally the bane of any projectile build, like wtf can i do to stop them??
This sh*t feels like damage reflect. I dont know if the damage they do scales off the projectiles you throw at them but it definetly feels like that or they are just giga overtuned in the damage department. Feels awfull when they are in the middle of a pack, what am i goign to do, walk up to 20 mobs so they dont reflect my proj? Then i'll die anyway, 0 counterplay. Suggestion: make them take a portion of the damage from your blocked proj, instead of 0. or make them be stunned from blocked damage and when stunned they cant reflect and take full damage. |
|














