i thought people wanted poe2 to be like ruthless mode
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ruthless=loot scarcity. temple is the opposite of this. hell temple craps out more loot than most poe1 mechanics. i dont see people complaining about too much loot from temple so i guess people dont want ruthless after all? or do people not know what ruthless is? its loot scarcity
Dernier bump le 5 janv. 2026 à 17:20:43
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Not quite, it's complicated.
A lot of people wanted something different from POE1, not necessarily a Ruthless mode. Problem is that most POE 1 players just want POE 1 in a new skin, so GGG has no idea what they are doing. They try to please everyone but end up upsetting them instead. |
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i ran some temple with a friend who set it up properly and i couldn't even see the ground from all the currency and loot. this has more currency than poe1. i dont think poe2 was intended to be like this.
Dernière édition par Druidenjoyer#0031, le 5 janv. 2026 à 11:49:02
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I think GGG lost the plot. Probably pressure from all sides to give them what they want, and they can't say no.
As an example, they nerf it, and after complaints they reverted it. Dernière édition par lupasvasile#5385, le 5 janv. 2026 à 11:58:35
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In poe1 Ruthless didn't work for majority because it was all restrictions and no perks. In poe2 it could've worked when game was designed around it from the start, but then GGG suddenly realized how few people liked Ruthless and started to frantically rig poe1 content to poe2. And now problem is lack of design consistency.
Campaign is Ruthless, while endgame is full zoom-zoom with busted builds and busted loot. Playerbase is divided and GGG is sitting on the fence trying to develop 2 mutually exclusive playstyles simultaneously. My bet is that zoom-zoom will win in the end, because its adepts are more numerous and influential than Ruthless fans. Everyone watches temple streams with screenload of div on the ground, no one watches slogging through the campaign with 0 loot. And GGG will end up with 2 identical games on their hands, and a promise to keep developing them both, lol. |
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" And this is the problem: a game made for streaming is not necessarily a game people want to play. Yes, it sounds weird, but it's a bit like sports: many people love watching tons of sports, yet only a fraction actually like and want to do the sport. |
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To elaborate further, poe2 is enormous wasted opportunity. Poe1 content was all about "spawn dense mob packs and assign new loot type to them". Simple and effective in screen clearing game.
Original vision of poe2 needed fundamentally different content, similar to Izaro lab or to sanctum (with more soft restrictions instead of honor). Where difficulty comes not from mob density and player aoe size, but from exploration and decision-making. And fighting mobs is impacted by environment like nearby traps and cover. Not like "click on the mob's general location and that half of screen is dead". The moment GGG put delirium, breach, and abyss into poe2, opportunity was lost. Poe2 will be poe1 with new graphics in no time. |
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" To be fair, it was originally intended that this would be an expansion for PoE. It was a bit of a kneejerk reaction to later choose to make it into it's own game, a decision they have since seemingly regretted and are in the process of course correction back to an extension of PoE. Ultimately they do need to cater towards the needs of the many as those are the ones keeping the lights on and putting food on the table. |
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" Understandable. Making an actual "soulslike arpg" would've been very risky financially, and would take all trust GGG had. Trust they keep squandering on cheap "retention increases" like player nerfs and overtuned rippy mobs/bosses. And if poe2 is becoming poe1, it brings along all decade-old complaints: (enormous dps spread + exp penalty + sudden oneshots from full ehp), (barely working skills + screen wipe skills), absent class parity, specific bosses overtuned to hell and forgotten, loot abused by simply playing in party, trade bots, rmt, and so on. If this is GGG's choice, they already know how they'll spent next decade, in great detail:) |
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i love ruthless and dark souls so... yeah. i do.
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