Suggestion: raise base skill speed, lower skill speed increases
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Is it just me, or does it feel like all skills are arbitrarily kneecapped in their speed because of how high skill speed can be raised? Here are my major pain points:
1. At the start of the game, visually impressive yet slower actions are rarely worth using. Many skills you get early on feel like they only truly 'function' with at least 10-15% increased skill speed. 2. Most of my skills functionally have -1 Support Gem slots because one of them has to go to increased skill speed. 3. Skill speed is way too important on weapons (and gloves for attack-focused characters). The game already has many modifiers that feel mandatory on equipment (+X Skill Level, etc), and with a pool bloated with borderline useless modifiers, and where high-level items can roll crazy low-tier effects... It creates a lotta junk. There's something unfun about having to stick with the same weapon for dozens of hours because it has an insane roll for skill speed. To clarity: I'm not a huge Diablo-style ARPG person. I love action games and action RPGs, but I'm not a fan of "ARPG" games at a baseline. I've never been a "lifestyle" player, dedicated to just one game for months at a time. Anyway, it seems that crazy increases in attack and spell speed are standard in these games. I'm sure that's dope in games with a less involved action layer, but from an action game perspective, having such a gulf between minimum and maximum player action speed is insane. And on the RPG layer, it makes high-roll items too "sticky", and I'm not swapping out my equipment as much as I'd like. Dernière édition par cantrip7#9081, le 5 janv. 2026 à 09:23:33 Dernier bump le 5 janv. 2026 à 09:20:13
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