Without removing team reward bonuses, PoE2 is simply not worth playing.

Without removing team reward bonuses, PoE2 is simply not worth playing.

In the early stages of PoE1, the economy wouldn't inflate for about 1-2 months.

In PoE2, the damned team bonus caused the economy to collapse within 1-2 weeks.
Dernier bump le 5 janv. 2026 à 00:38:28
to rephrase and clarify the problem:

if 6 people go into a map and the enemy hp and rewards are multiplied by some factor less than 6, that would not inherently be a problem.

it gets problematic if one of them is a rarity bot.

it also gets problematic when you can use tablets with perfect rolls on the reward multipliers, because you get 6 players worth of loot but still consume one tablet charge and one (good)map.

i'd prefer if party play was a means to take on harder content via synergystic buids.
we don't need extra rewards for party play, if can stay something we do for fun.
Just dont stack iiq iir cap them at 200-300

Maybe need some exalt to join map when party (exalt sink)
The method is actually quite simple: restrict the team members from wearing equipment with item rarity affixes.
"
Gendono#6367 a écrit :
to rephrase and clarify the problem:

if 6 people go into a map and the enemy hp and rewards are multiplied by some factor less than 6, that would not inherently be a problem.

it gets problematic if one of them is a rarity bot.

it also gets problematic when you can use tablets with perfect rolls on the reward multipliers, because you get 6 players worth of loot but still consume one tablet charge and one (good)map.

i'd prefer if party play was a means to take on harder content via synergystic buids.
we don't need extra rewards for party play, if can stay something we do for fun.


To rephrase and clarify: it gets problematic because one of them is always a rarity bot lol. And when area already has busted loot modifiers like temple, even 5 random leechers hired on tft yield huge additional profit and leave solo players in the dust.

Goal is to breach that unseen threshold when divines start dropping like transmutations, an effect that should never have existed in the first place. It doesn't matter where you get all parts for that sweet rarity sum.
"
sam19821107#1279 a écrit :
The method is actually quite simple: restrict the team members from wearing equipment with item rarity affixes.

stupid fix if anything just give party play rarity dimishing return where its like 100% the usual rarity and 10% of it after that so there are some but almost not noticable buffs

i dont like sharing fully juiced stuff done once by 6 people, everyone should place their own tablets and maps

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires