bleed, one of the issues and why does bleed need a buff or a change.
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hello! i am gonna keep it short and use a few workds, as i wrote a big post to explain the numerical values and math behind why bleed is weak and found out that my post became soo big and i wasn't sure if that's helpful for the devs to begin with because they know all of that already LoL.
so simply put, taking into account every modifier and how damage is scaling "and the fact that i am against the philosophy of bleed dmg being so reliant on hit damage" base bleed damage is too low for any investment in bleed to be worthwhile currently. simply put, aftershocks, infernal cry, several supports and all of such mechanics are making it so that a damage support will ALWAYS BE more worth using than any bleed related support. because an aftershock for example will make any support twice as as valuable "in comparson to bleed support' as bleed support and the after shock do not really scale each other, unless we make it so that the next bleed will add up to the previous bleeds the same way guard shield stacking works. "which logically makes more sense based on the philosophy of making bleed do dmg based on the hit dmg completely" so in other words, bleed does not scale with any as non-physical extra damage "like infernal cry" , aftershock or similar mechanics/ supports, all of which are the best ways to scale damage. unless bleed damage is increased, or bleed chanceon tree. bleed damage is too low in comparison to any other modifier"because those other modifiers will scale the hit, the extra non-physical damage and the aftershocks" Dernier bump le 26 déc. 2025 à 13:14:02
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Same issues with poison and ignite. Ailments feel underwhelming compared to hit damage. Why work twice as hard when you can just kill a boss with hits.
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I think those will improve with swords and axes. Right now they are "jut there".
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