The drop rate for team-level loot is killing all the matches.

Only by teaming up can players reach the game's highest currency drop rates, which leads many players to choose classes and playstyles they don't like in order to form teams and farm maps to obtain large amounts of in-game items. This causes the in-game economy to collapse rapidly, and many unaware solo players quit as a result. Take the first season as an example: when there weren't so many compulsive team players, player retention reached the highest period in history. Later, more and more players participated in team-based gameplay. However, the exploit-level benefits of team play remained consistently high, causing the game economy to collapse even faster and making the game worse day by day. The outcome is predictable. You know how to nerf overly powerful classes, so aren't you aware of how excessive the team drop rates are? Solo players are the foundation of free gameplay, and team play should only be an entertainment option. Yet you insist on making team play the mainstream? How do you retain classes that are difficult to team up with? How do you retain players who don't like team play? What is the point of favoring team play?
Dernier bump le 25 déc. 2025 à 22:23:15

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