Let me use tablets on a map I failed
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Not being able to use tablets on a previously failed map is terrible gameplay. We removed towers because it felt like the nodes inbetween tower boosted nodes were by default less rewarding and therefore less fun. I don't care if I lose the modifiers already on a map node by failing the map, just let me continue to use my tablets on previously attempted maps. It's even worse when all you're trying to do is path to a corruption nexus, citadel, or the next cleansed node that has increased rarity on it. Failed a map for any reason? Great now you get to enjoy non boosted tower gameplay again.
The amount of times I've simply just ran another node somewhere completely random that I haven't failed when I fail a node leading to a corruption nexus just to be able to use my tablets and not feel like I'm wasting my time keeps getting larger because of this issue. Dernier bump le 26 déc. 2025 à 04:40:35
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+1
Obviously they'd need to do this in a way that prevents abuse for loot + XP, but the "walk of shame" after losing a map is genuinely so painful, and sometimes it's necessary to progress in a certain direction on your atlas. Dernière édition par Sumiku#4511, le 26 déc. 2025 à 03:07:14
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When I fail a map and I have to do it because it's the only route to something I put there, I white random map and I rush straight to the boss. And I think 99% of players do the same. What's the reason to have it then? Who will put a juiced T15 in a failed map? It doesn't make sense. XP loss is enough penalty.
In terms of loot/XP abusing, yeah, it will be a thing. Why can't I run the map layout that I like the most? If I like Assembly, I should have an option to run it 24/7. The tankiest character in 0.3 without an energy shield - https://poe.ninja/poe2/builds/abyss/character/fil0sofen-7545/szmichalwoj Dernière édition par fil0sofen#7545, le 26 déc. 2025 à 04:41:48
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