Feedback on Summoner AI and Pace Mismatch in Path of Exile 2
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After spending time with the current version of Path of Exile 2, I would like to offer some focused feedback regarding the current summoner gameplay experience.
This feedback is not about numerical balance or raw power, but rather about a structural mismatch between summoner AI behavior and Path of Exile 2's overall combat pacing. 1. Low Aggression and Slow Engagement of Minions In actual gameplay, minions frequently display the following behaviors: Very conservative engagement conditions Little to no reaction to off-screen enemies Poor target prioritization (such as charging or ranged enemies) Slow target switching, resulting in delayed damage at the start of encounters By contrast, enemies in Path of Exile 2 are: Highly aggressive Capable of engaging from off-screen Clearly designed to pressure the player directly This creates a strong asymmetry, where minions often respond too late to threats that are already reaching the player. 2. Severe Lag Behind the Player During Mapping Another major issue is minion movement and repositioning during traversal: Significantly lower movement speed compared to the player Slow pathing and turning behavior Very conservative teleport or reposition thresholds Minions frequently remain far behind when the player moves at a normal pace As a result: Summoner builds often become more dangerous during mapping, because enemies reach the player long before minions enter combat. This effectively penalizes player movement, discouraging running, dodging, and fluid positioning-core pillars of Path of Exile 2's combat design. 3. Core Gameplay Value of Summoning Is Undermined I understand and respect Path of Exile 2's design goals: Players are expected to personally handle survival and positioning Minions are not intended to function as traditional aggro tanks This direction is reasonable. However, in the current implementation: Minions do not draw aggro They do not engage quickly enough They struggle to meaningfully contribute to space or tempo control As a result, the practical gameplay value of summoning feels unclear, despite its conceptual intent. 4. Possible Areas for Improvement (Suggestions) Rather than focusing on raw numerical buffs, the core issues appear to be responsiveness and timing: Increase minion engagement aggressiveness and perception range Implement more proactive and frequent repositioning or teleportation Prioritize combat engagement over follow behavior Improve reaction weighting against fast-moving or charging enemies Dernier bump le 25 déc. 2025 à 19:59:10
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