Nerf headhunter

It is too powerful in every aspect.
Cut max stats to 30.
Make the buff last less.

I am using it now and have used it in 0.3. It is too much power for the belt slot.
Dernier bump le 26 déc. 2025 à 13:22:00
GGG killed Svalinn. They should've also killed Headhunter. Chase uniques are a bad thing.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Dernière édition par Pizzarugi#6258, le 25 déc. 2025 à 16:56:02
sad they promised meaningful combat, then released breaches, delirium and headhunters... its just a bad joke.
Limit number of simultaneous buffs too, like 4 or 6 maximum

I'm not 100% against chase uniques but i don't think they should be easily available, they need to be locked behind extremely difficult content, not by using 500 orbs of chance on heavy belts
"
Pizzarugi#6258 a écrit :
Chase uniques are a bad thing.


I agree. In practice, they seem to undermine everything else, which is a shame because all the other systems in PoE are pretty interesting to engage with. But why make a cool belt, if you can just have a headhunter?

The ironic thing is, rares are unique, because my rare belt might have different stats than your belt. But, uniques are common, because all headhunters are roughly the same (without corruption).
Nerf your mom
Here is an idea. Dont use it if its too powerful. Crybabies will cry about anything lmao.
why kill something thats too good? i dont understand peoples obsession in destroying things that are fun in the game. dont you guys play this game for fun? or do you play it to suffer? so many threads about asking for nerfs on everything thats even a bit powerful or good. i dont get this mentality

HH is literally the only fun thing in the game. i had it both last league and now. if i didnt have HH i would have quit the league by now both last league and now
Dernière édition par Druidenjoyer#0031, le 25 déc. 2025 à 17:56:48
because it brakes the porpuso of the game.

Wtf care about crafting if hh is better than everything.

Is simple logic maybe kids that never leave your room and play 12h a day wont understand.
Headhunter belt right now is:
"When you kill a Rare monster, you gain its Modifiers for 60 seconds"

Would be interesting (maybe) if it was:
"Gain a <random monster modifier>"
...and when you indentify headhunter it shows one permanent monster modifier. Then some headhunters would be pretty much worthless and some would be insane.

Here is a list of poe2 monster modifiers and what they do:
https://www.poe2wiki.net/wiki/Monster_modifier

edit: few insane examples...
Extra Crits 300% increased Critical Hit Chance
Hasted 30% increased Movement Speed & 30% increased Attack and Cast Speed
Increased Life 50% increased maximum Life
Increased Area of Effect 100% more Area of Effect

ok, maybe a bit too powerful having one of these permanent :D
Dernière édition par Taistelija#5483, le 25 déc. 2025 à 18:08:52

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