Pots, urns, rocks and whatnot should be breakable/openable simply by walking over it.
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Basically if it's not a chest you have to click on, but something that can be broken with your spells/weapons, then it should also be breakable with your feet. And situation where you are getting stuck behind some tiny pots shouldn't exist.
Also those objects shouldn't "pull" your aim at them. It can get quite messy if you have to fight a bunch of mobs between some pots and shit. Half the time you'll be aiming at those freaking pots. The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827 Dernier bump le 27 janv. 2026 à 22:32:20
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Agree. Most annoying in trial of smegma, i often got stuck between pots and loose honour because of that. just sucks, bad design. make them breakable while walk over them or even better: just omit them.
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bump
The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827
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They are intentionally placed in the way of traps as a skill test for the trial.
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Agree, I almost died yesterday in a map because I couldn't move suddenly and when all the mobs died and all of the screen garbage effects finally stopped, I saw there where a couple of clickable rocks or something stopping me :)
Dernière édition par Ferdelizer#3373, le 27 janv. 2026 à 22:32:46
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