Suggestion to make the league mechanic feel better in maps
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Let me begin by saying i like the temple idea, art direction and game design overral. It does need some more work but overall i think its a solid foundation for a good mechanic.
I do think it has an issue when it comes to map encounters though: a league mechanic should always feel rewarding and incentivize the players to interact with it, and right now i dont interact with it because i'm excited about it, but because i'm excited just to run the temple. I think we could and should have both ! My suggestion would be to have each map encounter behave like the one that spawns multiple waves of monsters: make it so i can spawn up to ten waves of vaal temple monsters, with increasing difficulty and reward on each wave, and maybe toss in one or multiple minibosses at once! That way, players would be excited to get to the encounter and run it each map, because right now it's just "pop 10ish useless monsters, get no rewards, im not even going to talk about the 'chest' that gives almost nothing, just advance +1/6 on your next temple run". Oh and also, make it more visible :( i've had so many maps where i had to kill the boss to locate it because it's just a very small circle in pretty big sized maps, and the minimap icon visibility range is terrible so its really easy to miss. Dernière édition par isspissdicounass#0813, le 24 déc. 2025 à 15:24:18 Dernier bump le 24 déc. 2025 à 15:18:31
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