Werewolfs main issue
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The main issue with werewolf is that all the shapeshift skills rely on you hitting a freeze.
Solo play this isnt much of an issue with full investment in immobilization and/or freeze build up. even then a lot of other people complain that its hard to hit a freeze on some elite mobs and/or bossees The REAL issue is in multiplayer where the health of the bosses double/triple and thus their elemental threshold is immensely increased. Unless you and all your teammates are built towards freeze the werewolf can only effectively hit one freeze with just one teammate. Greatly nerfing your damage output during the encounter. They need to unlink elemental threshold to enemy health ooooooor they need to buff werewolf skills in different way that doesnt rely on freeze. Alternatively the shapeshift ascendency coming out should definitely have something to address enemy freeze threshhold with increasing health Dernier bump le 24 déc. 2025 à 17:31:24
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This issue is for all ailments in the game and party gameplay. They did balance the game for solo plays but they did 0 imporvements to party play.
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Can only second this. Started this league playing with a friend and we went through the entire story/campaign without much issues. After doing maps for a day we realised how much of a waste of time it was. Mobs/bosses gets way too much HP, damage, ailment threshold etc etc compared to regular solo play. I'm all understanding that you need to up the modifiers somewhat when playing as a group, but they should be tuned down a little bit imo. It almost feela punishing to play together with someone than not, and that's completely wrong if you ask me.
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I was thinking of things to help group play. I hope they address this issue and/or add more support for party play
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