Why POE2?
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They changed certain mechanics in POE1 to make it easier for players to transition aka adding gold.
Why was gold not in POE1 prior to Chris Wilson departing? because it goes against the entire design philosophy that Chris was going for... Orbs? They were created to replace gold and be the main trading currency, endlessly farming the same dang dungeon over and over again to maybe get 1 unique, now what if its a garbage roll? gotta do all that farming again lol, classic D2, Chris had an idea to avoid that Orbs, you farm for orbs, and this is how you craft gear, in POE1 with orbs of transmutation you can select the affix your putting on, you can target craft in certain scenarios, Divines were designed the way they were to avoid doing content you really don't wanna do except for that 1 item, now all maps can drop this item where you can reroll any gear of your choice. Gold is an issue, not having enough, needing castaways, feeling the need to do something we otherwise wouldn't have to do, its not fun, plain and simple, its taxing, a waste of time. + lack of actual ingame events? yes we have seasons and new seasonal mechanics, why is the focus on this? when we don't have a proper core game/end game experience, what we have keeps getting changed and makes some people happy while making alot of other people angry, Oh I liked pre 0.31 towers wah wah wah, those are never coming back, adding bosses to all maps? its really not fun with the one shot mechanics, POE1 avoided this with the flasks, yes you can still die lacking the proper defenses, but uses flasks accordingly and the right ones? you'll have no issue, miscalculate use a flask at wrong time, your screwed Don't even get me started on delirium, instead of removing delirium fog, lets remove instilling maps entirely and pass this off as a good thing! You want a rare tablet and to actually craft on it? Gotta do arbiter!!!! Oh can't find citadels? just buy that unique tablet or just buy the keys like come on its that easy right? oh ya I don't have any divines, see maybe 1 every 3-4 days of constant grinding, so s**t All useful passives also requiring the hardest delirium to get... Making us feel the need to do stuff, we otherwise don't want to do, its not a fun or worthwhile experience The state of this game is baffling, going back on previous statements, all build showcases to this date, have been spellcasting builds, not melee builds... that should say enough, they don't know how to balance between the two, the game was announced in 2019 by Chris Wilson very passionately, he departed in 2023.... theres a reason, they ruined his vision, after he departed added gold, going against his core design philosophy, making the game more like "other arpg's" This direction is sad, and I really hope some common middle ground is met between melee and spell casting, have never been done this early into a season Dernier bump le 22 déc. 2025 à 18:30:01
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Melee bear warrior is freaking amazing and if you look at a lot of hardcore players...they are playing Melee.
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Gold actually serves another purpose. Since it is now used as a sort of trade tax, it does prevent trade bots and hideout warriorss from manipulating the market without ever having to play the game. No gold = no trading = no more hideout warriors flipping items all day
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disagree with pretty much everything in the OP
Bit all over the place as well Mash the clean
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