Simulacrum death spiral feels terrible

Simulacrum needs a rework at some point to avoid death spiraling when you fail a wave. In v0.4, I am playing lvl85 Oracle Wyvern with decent defenses with no buffs (60% armor reduction, 2k life, 1.8k ES) and T1 simulacrum wave 11 was melting my character. It felt like my armor didn't matter at all. It was super swarmy and I had to constantly dodge just to have room to auto-attack. It does not help that there are basically no corpses.

I died on wave 11, then proceeded to die another 10 times because I got spawn camped and surrounded by 30+ mobs and bosses. When I move, I die in less than 1 second. I could only chip away at the mobs upon each revival until my spawn point had much less enemies. Then the boss's normal attacks would break my ES and deal half of my life. T1 simulacrum does not feel like it could belong ANYWHERE before or at alch T15 even though it is the FIRST pinnacle content for delirium. It is way overtuned compared to all other league pinnacles

The changes in v0.4 with removing the pack size scaling in maps really emphasizes how bad it previously felt. I was clearing alch-n-go T15 maps without a problem, but T1 simulacrum feels like it is giving me v0.3 swarms with v0.4 tankiness.

Contrast that with last league v0.3 where my lvl 85 shield warbringer also with decent defenses could breeze through T1 simulacrum. It felt normal. I was not in a threat of dying until near the end of T2 simulacrum.
Dernier bump le 21 déc. 2025 à 23:56:43

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