I'm skeptical that you can fix endgame without revising every single map layout

Every single league so far I get severely burnt out because of how bad the map layouts are and the sheer amount of backtracking.

Not to mention that the maps are full of random collision objects that you get stuck on while moving.

And because of the nature of the PoE2 atlas you are forced to run these horrible layouts with pretty much no agency.

What's the point of mechanics like breach and ritual if every other map is a narrow corridor where these mechanics don't function?
Dernier bump le 22 déc. 2025 à 00:49:34
The maps take no more than 5 minutes to clear and once you do it 2-3 times you know where to go. Also, they're are checkpoints and markers to know where to go.
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stalkingjackal#2441 a écrit :
Every single league so far I get severely burnt out because of how bad the map layouts are and the sheer amount of backtracking.

Not to mention that the maps are full of random collision objects that you get stuck on while moving.

And because of the nature of the PoE2 atlas you are forced to run these horrible layouts with pretty much no agency.

What's the point of mechanics like breach and ritual if every other map is a narrow corridor where these mechanics don't function?


The maps are clearly auto generated. I can't imagine that anyone (except a graphic designer or smth like that) would approve to that poor map design gameplaywise

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