Ignite Magnitude Scarcity

Ignite is underrepresented in the meta.

I think it's because ignite damage is lackluster and there aren't many ways to scale ignite damage.

0.3 added
- Courtesan Mannan's Rune of Cruelty
- Desecrated mod on gloves - incr magnitude of ailments
- Essence mod 100% increased effect of socketed runes

0.4 heavily nerfed sources of ignite magnitude
- Courtesan Mannan's Rune of Cruelty (Limit 1)

Previously you could get
60% magnitude on belt(Darkness Enthroned + 2 runes)
30% on gloves with the rune + increased effect of socketed runes
(60% on gloves if it had 2 sockets)
20% on gloves desecrated mod

total = 140% with perfect items

Currently you can get
40% magnitude on belt(Darkness Enthroned + 1 Courtesan Mannan's Rune of Cruelty)
20% on gloves desecrated mod

total = 60% with perfect items

and that's it.

Consider adding a rune specifically for ignite magnitude with higher numbers and no limits.

Plus, Searing Flame II numbers. (support gem for ignite magnitude)

with Searing Flame II
100 dmg = 70 + ((70 x .4) x 4 seconds) = 182 dmg in 4 seconds

without Searing Flame II
100 dmg = 100 + ((100 x .2) x 4 seconds) = 180 dmg in 4 seconds

IMO
- Buff infused Fireball numbers
- Rune for ignite magnitude
- Other sources of ignite magnitude

Note
- Ignite damage was buffed in 0.3 with the addition of the Blackflame Covenant keystone, allowing you to convert fire damage to chaos and scale your damage with wither.
- But with the 0.4 nerfs to rune limits, ignite was possibly inadvertently nerfed as well.
Dernier bump le 23 déc. 2025 à 12:05:17

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires