Map design in PoE2 sucks

I desperately want the simple squares of diablo 2, or even some of the more complicated maps from poe 1.

Every fucking map has to have these tiny corridors, even big open maps some how condense into tiny hallways all over the place, its fucking awful.
Dernière édition par DragonSound#7740, le 21 déc. 2025 à 19:15:50
Dernier bump le 21 déc. 2025 à 21:44:42
+1

Complains about map design

offers not a single shred of help or feedback.

Big brain there.
"
Hyperspacing#5593 a écrit :
Complains about map design

offers not a single shred of help or feedback.

Big brain there.


And here comes the white knight to save the tiny indie developer. God Bless.
I feel like 75% of the maps are just the exact same map rotated 90 degrees....

Random maps are like half of what makes an ARPG an ARPG.
bump
You don't understand.

You gotta feel the "meaning" while traversing through giant maps full of dead-end.

That makes the game immersive and meaningful.
1. "Meaningful Combat" Is Anti-ARPG: https://www.pathofexile.com/forum/view-thread/3884793
2. Mechanical Skill (Dodgeroll) and Intellectual Skill: https://www.pathofexile.com/forum/view-thread/3883605
3. Some PoE2 Numbers and Charts: https://www.pathofexile.com/forum/view-thread/3896886

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